Thank you so much!
Skinner Space
Creator of
Recent community posts
Of course! I've got so much positive feedback! I definitely should continue the development! Currently my main focus is on a christmas side project, but I'm planning to turn Lighthouse of the Dead into a full-fledge game. First of all, I'm going to add more content. Since the beginning of the development I tried to make my code architecture more or less modular and reusable so that I could easily create new dismemberable enemies, for example. But I still have some giant monster classes, cases of coupling here and there, and other dirty stuff that makes me feel headache. So, my primary concern is to clean all the mess I left, and make my workflow as smooth as possible in order to provide a good product in the long term. I wanna realize all my bloody FPS fantasies with this game, make a bunch of levels and add boss fights.
I really enjoyed the game, it was so fun to run away from these invincible clowns! The aesthetic is on a high level, idk why but the family of cannibal clowns reminded me of Rob Zomby's movie "House of 1000 corpses". All these unique crazy characters that are trying to catch you inside a house, haha) Cool game!
Thank you so much for the video and your feedback! I'm really glad that you enjoyed it. I've worked on this game for quite a while without any publicity and started being afraid of being able to find the audience. Now I see that my fear was unjustified :D I'm gonna continue the development, add more weapon, enemies, and bosses! Luckily, I thought about it in advance and the architecture of my code allows me to extend the game without too much headache.
Thank you for such a profound comment! I'm glad that you enjoyed it) And especially thanks for the useful feedback. Yeah, I planned to make this game bigger but I hadn't shown it to anyone till one week before the release. I needed feedback in order to decide whether anyone is actually would be interested in my game. Luckily, my expectations are satisfied and I see that I should continue the development)))
I made the enemies spongy on purpose cuz I knew that it's gonna be satisfiable. Also, I should definitely do something about the enemies in the background. Maybe I should make a new animation for zombies of them getting out of the ground so that they could be hidden from the Player at first.