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TronusGames

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A member registered Jan 11, 2021 · View creator page →

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Explore ancient Scandinavian mountains as a young Norse woman, use your parkour skills to find a way home, and discover the mystery behind a forgotten myth scrawled all over the mountain range.

Project Utgardr is a first-person parkour platform adventure inspired by Norse and pre-Viking culture. Itch page: https://tronusgames.itch.io/project-utgardr.

Thanks for asking. https://www.youtube.com/@tronus_games

We are developing our parkour game actually and soon we will start again to post small videos on YouTube.

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This is our one: Project Utgardr. It is a first-person parkour platform adventure inspired by Norse and pre-Viking lore. 


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Hello, we are making a game about parkour, adventure and exploration during the Norse period.
There is a playable demo too. Project Utgardr.

Project Utgardr

Fantastic, well so let's see where it goes this project. Seems really cool

I really like the Itch page, colors, background gif images. Really cool description too. Maybe search for other fonts.

Also i tried the game and it is well done, a bit repetitive for now but it has lots of things inside and choices to do. Good work.

But first, concentrate to irl ;)

Fantastic, have a nice wedding so ^^

Hello, yes i saw the video. I would just suggest to jump just when you are near the limit of the rock, to gain space :)

Thank you for the deep comment Yazorius. I'm really glad you liked the difficulty of this demo even, as you wrote, some paths could be unclear to decide where to go. Anyway surely something need to be more "easy" at least at the start ^^ or surely people will get mad ahah.
I'm pretty decided to go ahead with this proiect to create something unique, difficult and based on exploration and with some puzzle solving situations.
Hope to you a cool day and thanks again :)

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Hello there, since i've just uploaded the new version of the game, would like to write here the Patch Notes for Project Utgardr Pre-Alpha 0.1:



Climbing:

- Climbing reworked and smoothed;

- Implemented a delay time to return in Climbing and camera adjusted for the Climbing nose;

- Climbing Stops implemented (work in all directions, need to locate well and debug);

- Now you can climb from an above position and jump backward now;

- Camera rotation interpolation during Climbing implemented;

- Climbing View Angle augmented also for the Lateral Climbing and increased the speed of the camera rotation in Climbing;

- Climbing with zones implemented;

- Climbing Hands IK (Inverse Kinematic) interpolation paused;


Climbing Up:

- Climbing Up reworked, more stable and smooth, rotation interpolation and Hands IK (Inverse Kinematic) implemented;

- Climbing Up camera smoothed and blended;

- Climbings and Climbing Ups delay decreased to 0.5 seconds;


UI:

- UI and Tutorials reworked and optimized regarding visibility, they last a bit longer too;

- Patch notes and Controls Recap panels implemented;

- Sara's current state image implemented on the bottom left corner;

- TronusGames logo inserted;


Other:

- Max time remaining increased to 21:12 minutes;

- Slightly decreased the jump force to 0.9;

- FOV changed: max FOV is 90, more of that distorces objects, min FOV is 81. It changes during Running.  Also changed the FOV velocity transiction;

- Removed a behaviour where the initial FOV was 100 and it switched directly to 90 at game launch. Not so well visually;

- Walkable step heigth lowered to 40;

- Lights, shadows and clouds adjust, Stationary Light implemented to improve the performances;

- Cannot skip Jump tutorial spamming Jump now;

- 1 shortcut has been dammed;

- Camera smoothing during some parkour movements;

- Removed a behaviour where restarting the game during a fall of a rock, would cause a bug where the rock would not reset their position;

- Some Vrylroots has been relocated;

- Some pillars are now more easy to climb up;

- The grey lava flow and the menhir 17 models's quality have been increased;

- Added collisions to stalactites objects;


New Content:

- New Map content and new mechanic, the WallRun, in development;

- Wall Run fixes: less loop, more dynamic, not showing legs at the end, no wall run's facing surface check;


Leaving below some links if anyone could be interested:
🔵 Wishlist on Steam
🟤 Play the Demo on Itch.io
Play the Demo on Game Jolt
Play the Demo on IndieDb



Follow our 👨‍👩‍👧‍👦 communities on:   
🔵 Steam 🟤 Itch.io ⚪ Game Jolt 🟢 Google Play ⚫ IndieDb

🟠 Patreon 🔴 YouTube 🟠 Reddit 🟣 Discord

I dont get redirected to the page. It says that does not exist

Thanks for the feedbacks. Actually there are lots of new improvements in the next version, included lots that you mentioned regarding movements and climbing behaviours. I know that are not so well described and clear to the majority of people.
Anyway i think i already solved all of these problems, need just people to test the new version when i will upload it and confirm if these things still happen or nope.
So probably in few weeks will send the next build around. Thanks Kamigarp for the help and for your feedbacks :)

Yo, i'm glad you liked it ^^ Yes, the file size is pretty high, but this is because there are lots of high quality models. Further optimizations will happen and a new version is under development :)

<3

Thanks for the feedbacks! Well, speaking about the camera in the next update probably could modify some settings to set it more "movable" and less fixed. For the rest, will add more parkour things and environments soon ^^

Sure, i will :)

I've tried it for some time, there are some bugs regarding the inventory and the movements. Also have not found any enemy, since i went deep into a forest and met some wolves.
Graphics and behaviours are really cool, also the ambient of the story sent me in another world.
Gl for this work ^^

Thanks Sol for the comment and feedbacks ^^ I'm already working for the next update, since obviously there are some things not so much cool eheh Hope to push it asap and i'm glad it has been enjoyable for you :)

Thanks for the feedbacks Sam. Ye, in the next updates the movements will be tuned in some ways, even for parkour objects and other character's behaviours things ^^

Actually i had fun playing with it ^^ Gj and with the goggles ahah

Yo here Project Utgardr, a game demo regarding exploration, parkour and with some puzzle to solve ^^

https://itch.io/jam/finally-finish-something-2022/rate/1326805

Np, have a good trip and day ^^

Thanks. Also to you <3 Here in Italy is still cold by the way haha

Thanks for your kind message Southcountry ^^ Let's see how the future will be

Anyone knows if i can? I literally logged now since had some things happened

Mostly love Marcel's animations and his Dad too. Also dialogues are really realistic... musics are super!!

Hey Reondale, thanks for trying it ^^ Ye, probably at the start could be some difficult to handle with platforms and jumps... even with movements. Thanks for the feedfbacks, could be interesting for new updates :) After a solid base has been built eheh

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It is really nice... art, story and musics... pretty dark! but i liked it. Gj :)

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Hello there,

started this post to give the possibility to people to share your projects, so maybe could be more possible to reach them in all these submissions.
Follow this format to keep this post short and human readable:

Title: game title.
Brief description: max 2 rows.
Game link: game link on this jam.
Credits: If you want to give some credits to some people.
Screenshot: add Only One Screenshot.

Keep it short and do not spam. Thanks and have a good time playing ^^



e.g:

Title: Project Utgardr.
Brief description: A project about adventure, exploration, parkour and puzzles in an old and far land...
Game link: https://itch.io/jam/game-jaaj-7/rate/1326805



Hello,

Game Title/URL: Project Utgardr, https://itch.io/jam/my-first-game-jam-winter-2022/rate/1326805

Pitch/Information: A project about adventure, exploration, parkour and puzzles in an old and far land...

Project Utgardr is intended to be an exploration story based on parkour and with some puzzle to solve.

At this moment there is a playable Demo that tells the story of Sara, ventured in a far land and with an horrible threat hanging over her.
She has to run out from that place, since her time is over...

In this small Demo you could find beautiful landscapes, mountains and a mostly rocky scenery where you need to scramble to reach the location to save Sara.


Have a good day ^^

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Game Title/URL: https://itch.io/jam/my-first-game-jam-winter-2022/rate/1326805

Pitch/Information: A project about adventure, exploration, parkour and puzzles in an old and far land...

I'd like feedback on: Anything.

Thanks to everyone and have a good day ^^

Fantastic story... emotional, cute and well designed. It was really fun playing and enjoying it ^^

I have no words... the whole thing is really emotional and artistic. It was very funny playing and enjoying this creation. Gj you all from the art to the musics and sounds ^^

Cool game demo!!! Art and design are fantastic :)

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Awesome... there are some bugs since you can exit the map and few others on movements. But i really like the arts, the gameplay, the commands... cool work ^^ :D 

Hello and as i said, would like to wish a good jam even if at the end :D to everyone. really interested in looking at some games you created or are going to finish :) Let's have some fun ^^

Thanks for trying it :D

Well, good to know so ^^ eheh would be sure about it