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(+2)

This game is so funny xD

It's one of a few jam games that I've played that actually incorporated dialogue so well like you guys did - Not only that, but the bosses were also very well implemented, each own with it's own unique attacks and quirks that mirrors their personality!

The game is also prettttyy juicy - It feels so good shooting at people, and of course, the special is very well made, got all the little details done right, from the zoom to screen shakes and SFX!

By the way, thank you for setting up two difficulties for the game jams. While I'm more of a guy that likes more of a challenge, I understand that in a game jam, submitters possibly have to rate dozens to hundreds of games, and being stuck in a level just breaks the experience of that submitter because he won't be able to see all the content the game has to offer and consequentially he goes to the next game. With an easier difficulty for jams, you can effectively show the submitters what your game has to offer, and if they like it well enough, they can try out the true challenge. This is a very clever move!

Got just the right amount of content and juiceness, good job!

(+1)

Thanks for the in-depth feedbacks, it's very appreciated !

We learned from the previous jams that the difficulty needs to be right, since, like you said, we have so much games to play. When we hit a wall, we simply play something else!  But at the same time, it's fun for the more hardcore gamers.

Thanks again! I'm glad you liked it :)

Splendid, congrats for winning the jam by the way - especially the fun category! 

I've had my own share of balancing issues in previous jams as well - I could never get it right, my designer blindness was preventing me from seeing the perspective of the player, that's why playtesting is super important as well. Having two difficulties, not more or less, it's something that I think it's just perfect for a game jam.

Fine tuning that flow between comfort and challenge is what makes a game so intuitive - It's not just about the graphics, the sounds and the story, but how the gameplay combines all of these pieces together - Without it, there's no fun. To me, that's the most important factor in a game: How much fun it provides. I'm still trying to study this and how to actually implement in my own game jam games...