Thanks man! and it was reaaaaallly rushed for the game jam -we've been expanding on it quite a bit for the full game :D
Chase of Bass
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Thank you for the info, the game is only set to run at 30 fps - which I went with because it was a pretty common fps for retro games -personally that feels natural to me, but I play a lot of 30 fps old retro games. I had considered raising it to 60 fps and maybe on a better machine /setup like yours that 30 fps is more noticeable -will definitely add 60 fps at the very least as an optional setting when we get the menus going.
As far as the juddering/ fps dips I'm not sure about that one yet -I'm on an laptop thats like 7 years old with medium-ish specs i5 2.5 ghz 8gb ddr3 no gfx just crappy integrated intel gfx lol and I don't get a single fps dip from 30 so that one has me baffled -but I will certainly continue to look for ways to optimize and make sure there are no memory leaks. Anyway, thanks again for letting me know about this, will definitely try to fix and improve it!
Some time in the future if you wouldn't mind: would it be okay if I had you try a couple versions of the game to play test along with a few questions to help me isolate what could be causing that?
We have a whole bunch of updates coming in the next version -including new areas and enemies :D -planning to add controller support as well but not sure what frame rate issue you are talking about -first i've heard of any issues with frame rate << could you describe the issue in detail -such as any particular room or running alongside any other programs like video capture software?
This was surprisingly cool! I could already tell i liked the art but went deeper than i expected :D -the min/maxing window boxes was really cool and made for some very innovative play mechanics. The humor in the dialogue was great -liked how you dropped hints, puns, and instructions in the dialogue. pretty impressive and well thought out game!
Wow, I almost quit at the title screen thinking the game was just a joke game. Then the cursor went off screen -wow! Really felt weird the first time gravity kicked in -loved all the inside the game meta npcs. Fantastic work and tied it up nicely at the end :D -I really liked this a lot!
I'm guessing that crash at the end was intentional xD Ironically the game didn't suck it was awesome! I loved the amount of polish that went into it. Nice zenith reference too on the screen heh. I absolutely loved the art -can tell a lot of care went into it. The action felt perfect -very responsive and fun to time the swings before they leap at ya. The music was perfect zombie music too! I hope you guys expand on this -there's a lot you could do with it! Annnnyway enough of my rambling, excellent work! :D
Man I've been looking forward to playing this one and it did not disappoint! It's so snappy and fun to control -the action direction is spot on! The art and effects are fantastic and really polished, great humor and I loooved the music too! -very impressive work!
I really really liked this game! Waaaay better than I expected -I especially loved the humor. Lot of nice little things like him taking control away for a sec. Good art and challenge too -awesome job!
Thank you so much! Completely agree as well, we had plans for a much more robust story, environment and use of mechanics that we couldn't implement in time. In fact, we had to pull the enemies from the game due to game breaking issues at the last minute. We fully intend to continue to flesh this out into a full game! Also, I really enjoyed your review style and watching your video -thanks again!
I was hoping for that, I hid all sorts of small clues in the art :D Thank you! And good point on the exclamation mark -that was admittedly something I rushed the last minute -and good idea with the fx too! thank you for the valuable feedback and bug note too -we're on it! :D
Thanks man! And woooah that's a bad bug -i can't believe I missed that one! -thank you for letting me know will get that fixed asap! and can't wait to expand and polish this game like crazy -lotta potential we had to cut out of this version. Thanks again! :D