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Chase of Bass

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A member registered Apr 19, 2016 · View creator page →

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This was a cool idea and good use of the theme  -floating back and sliding was fun -great work! :D

This was a cool idea and good use of the theme -awesome job! :D

This was a cool idea and got pretty challenging -really fun! great job!

This was great -really fun!! :D

This was awesome!  Really polished -great art and fun game play!!

Thank you! :)

I definitely intend to and thank you!! :D

Thank you -really appreciate it! :D

Thank you!! :D

Thank you -really appreciate it and have a fixed update ready to go! 

Thank you so much!! :D

Yeah I noticed that bug about 1 minute after the jam ended -really sucks.  When I was fixing another last minute bug I accidentally moved a closing bracket into the wrong place so it never triggered the spawn cycle.  Anyway, thank you for the kind words and feedback -really appreciate it! :D

me too! xD 

thank you! :D

That's a good idea! -thank you! ^_^  hmmmmm now that I'm thinking about it also might make them glow a bit or something too so they stand out more :D

I'm doing a lot better -thank you!! :D

1.  I was afraid it might be too lazy to just make different shaped tracks without something unique -but knowing  that I will definitely add some.  And ha the ice one is one of my favorites (it kind of forces you to plan ahead and stagger your crops farther apart so you leave paths for yourself when it freezes -but I could see how that could mess with the zen vibe too!

2.  Good to know!!  I will make it so the spikes are a bit easier and stay down for an extended time after a hit until player is far away before resuming their spiky ways!

3.  I have some sprite sets for other crops that I have yet to use -thought I might be over complicating by adding crop varieties into levels but maybe just as a cosmetic option would be a better approach.

4.  neighbor bonuses double the effect of the property when they have that neighbor and a little "x 2" appears on each property with a neighbor bonus everytime you make a lap -there is a lot going on on the screen though so it's easy to miss -I should probably make neighbor bonuses stick out more

5. I'm not sure if more complexity would go over well or not :s - insecticide and crowd hating it is brilliant and made me actually laugh out loud xD lol  As far as animals on the road, I considered that!  I looooove the chicken egg idea!  That sounds fun -especially trying to scoop em up without breaking them -awesome idea!

6. Will consider single use upgrade / items -maybe as perma upgrades that you buy in a main menu -like one unlock that gives you one shield at the beginning of any course.

Anyway, thank you for all the excellent feedback and ideas -I will definitely fix and implement some of these!  I have a bunch of other ideas and unreleased experiments for this game that strays a bit far from the normal game play that will hopefully turn out fun in the finished version!  :D



Awww thank you so much!!  This is easily my favorite comment on this game!   :D   I've been working on a full version of Farmula and another game but had some nasty sinus crap slow me down for a few months -ironically most likely caused by all the crop harvesting around me! xD   Hoping to get this finished and released soon!  If you have any notes, complaints, ideas, or requests for this game I would be interested to hear them!

Thank you so much!!  I've been working on a full version of this jam game off and on for a while now and think that's a great idea -I will add a free play / practice mode to the ol to do list! :D

that's awesome!! impressive score! :D

yes -but it's not public yet -have been redoing all the art for drop guardians in a higher resolution and adding a lot of other stuff too!

We added some stuff that never got released, new areas, a sort of boss and such -it's been long enough we might just need to remake it -either way Jason and I still talk about finishing it one day -so who knows!  hopefully! :D

oof!! hey!!!  come back here!!

ouch!  hey what was that!?

Thank you!! :D

Thank you so much!! :D

Lol xD and true -I do need to add a quick restart -will try to get that updated soon! -and thank you!

Could try a different approach to freezing that is less prone to break -I've only started learning godot a little bit here and there so am not sure about all the nuances and not sure what method you are using to freeze time but I usually use a variable to represent time speed that clamps from 0-1 and multiply all movement in the game with that variable -if you are actually freezing the game itself I could see that method easily getting stuck from a miscount and freezing the game endlessly -just guessing / thinking out loud in case any of this is helpful

Ah yeah definitely want to use the speed boost sparsely but helps you get through tight spaces in short bursts -sorry you had a hard time with it though, will experiment with ways to improve it

I liked the concept -was fun and challenging too!  Great work! :D

Thank you so much!! and actually there was no 3D at all only 2D sprites -just a bird sprite broken into parts and kept playing with math until the effect looked how I wanted. :D

Thank you!! :D

Thank you!! :D

Thank you!! :D

Thank you!! :D

Thank you and what I originally planned to make happen (but ran out of time) was to make all the birds wake up when the timer ends and then swarm the screen -but I really like that idea about getting back to the nest in time -more risk /reward but would also make the game more difficult -I might try adding something like that as a bonus :D

Thank you!! And I might experiment with adjusting the controls a bit 

Wooooot! Nice score! Also, very awesome of you to say and thank you!! :D

Thank you! :D

Thank you! :D - and do you mean the turn radius when use the speed boost or at normal flying speed?

Thank you so much!! :D