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Queble

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A member registered Jan 01, 2022 · View creator page →

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(1 edit)

I don't remember sending a letter...

Fun game!

epic game!

The gameplay and mechanics are insane!! :O

This is awesome, it's cool that it made it to day 6!!

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Oh ok I might try that one, I didn't realize it was in Godot!

Hopefully I'll have time though, I only have a couple hours to work on anything tomorrow, and I still want to get at least 1 hour of sleep so idk if I can get it done :P

Not a lot of Godot projects left, but I'm looking at Humble hen pen

lmao this is awesome

This is so cool, I love the background!

Me and saturnSaint are currently working on creating a visualizer for every project's history in this jam

Holy cow, this is incredible!!!

Also love the thumbnail :)

yeah it's really cool!! I'm expecting this will be the main Godot game on day 6 haha

Also just published :)

Oh no lol I think we have too many people working on this XD

here's mine :P

https://queble.itch.io/cantstopmustsurvive_day3

I don't know if I'll have the time, but I'll try to do it anyway lol just sent a friend req

Does anyone have a way to track how the games are going to branch?

I'm thinking about making a quick tool to visualize everyone's projects so that we can see how everything unfolded at the end

Here's mine: https://queble.itch.io/drone-base-godot
It's pretty expandable atm

Thanks :)

Been working on this one all day, having a lot of fun with it!

I chose this: https://itch.io/jam/day-1/rate/2187720

Dude this is super cool!  I'll checkout some of the other projects, but this one looks like fun to work on!

Hey everyone!

Just a reminder to put the name of the game engine your project was made in inside the title so that others can search for projects easily :)

😅😅

that would be awesome, are you working on this?

Otherwise maybe we should start a database or something online to track it

Ok so I guess I messed up haha

I spent 6 hours on my project before this started since the submissions phase is mostly overnight in my timezone :/

I already posted it tho, so I'll just leave it as is, and sync up with everyone else tomorrow.

Wow I think we're gonna overtake the unity devs!!

I just did: "Game Name" | "Game Engine", but yes I think everyone should take note of this :)

I also added my engine logo on the thumbnail so it's easier to see, so that'd be cool if anyone else wants to put in the extra effort haha :P

Thanks for the feedback!
Glad you liked it :)

ok, I'll try it again when I get home :)

Idk what the problem was cuz i have a pretty dang powerful PC, but the game loads in extremely low FPS, and then proceeds to crash on the main menu :/

Really?

That's interesting, lmk if you figured out how it happened :)

really cool idea, but some of the levels stumped me lol

good job!

Couldn't get the game to load.
Was playing on windows 10, is there a target OS?

Dude this is pretty sweet!

Good job

Cool idea!

I felt like there were an incredible amount of asteroids.  Maybe consider ramping the player into a tougher environment?

Either way, I like the concept :)

Couldn't start course :/

I literally tried every key on my keyboard rip

am I missing something?

Pretty cool!

Had a hard time controlling the camera, but once you get used to it it's pretty swish

Haha thanks!!

Ya i feel like the clarity and even variety of cards was kinda underwhelming, but maybe I'll release an update.

The knockback was odd, because when I tested the game, it was WAY too OP so i nerfed it quite a bit, but it's still kinda busted if you pickup like 3 or 4.  I could have fixed this with a pickup limiter or something, but i simply ran out of time unfortunately :/

lol the AI is so hardcoded XD The enemies will just switch to following a random point of the player radius in random intervals, so potentially (if you're lucky), then the enemies can just run in circles :P

For the map generation, I took inspiration from @heartbeast.  I basically have a huge room filled with "ceiling tiles", and then a script will start in a random tile, move a random amount of steps, turn -90 to 90 degrees, and repeat this process a random number of times.  Each tile it passes gets removed, and then the autotile data is reset afterwards.  I also added some random room shapes, thicker hallways, and some other stuff.  After that, I used an array of all the removed tiles to add stuff like grass/sand shapes, walls(and torches on those), and spawn entities.

Thanks for the feedback!
Yes, I'm kinda gathering that's the biggest weakpoint (the controls), so I'll note that for any future projects.

As far as variety, I kinda just ran out of time/ideas :/  I was hoping to add about 3 enemies, and then different buffs and chest rooms and stuff, but I guess it was kind of overscoped for a project made in a month :P

It's infinite, also thanks!