Intentionally celebrating the removal of yourself from the creative process sucks bad
SafetyDad
Creator of
Recent community posts
Not often that you see a well put together beat em up for a jam! I think making the endings the part that ties into the theme rather than something that is part of the core gameplay loop means most people won't see the connection though. I enjoyed the auto combo system and selectable difficulty though!
I really like the concept for this game, you get a lot of mileage out of it and I think it's cool to see if you can recover when accidentally dying, making it a one time use before you die again is pretty fun.
I think the one thing I'd really like to see different is the player reaching their apex a little bit faster and staying there a little bit longer, would help a lot with game feel.
I applaud your attempt at a story for an 8 hour entry. That takes effort! The game play was pretty straightforwards but functional. I think for your graphics you'd get a lot of mileage out of using a color palette (there's some great websites for generating them, like coolors.co) It really boosts the visuals on games with simple graphics!
I'd really appreciate if you could give my game a shot as well and tell me what you think!
























