I really liked the cameras for the previous loops, but it was really hard to tell where to go and I couldn't beat level 3 because you only get two previous selves
SafetyDad
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Not often that you see a well put together beat em up for a jam! I think making the endings the part that ties into the theme rather than something that is part of the core gameplay loop means most people won't see the connection though. I enjoyed the auto combo system and selectable difficulty though!
I really like the concept for this game, you get a lot of mileage out of it and I think it's cool to see if you can recover when accidentally dying, making it a one time use before you die again is pretty fun.
I think the one thing I'd really like to see different is the player reaching their apex a little bit faster and staying there a little bit longer, would help a lot with game feel.
I applaud your attempt at a story for an 8 hour entry. That takes effort! The game play was pretty straightforwards but functional. I think for your graphics you'd get a lot of mileage out of using a color palette (there's some great websites for generating them, like coolors.co) It really boosts the visuals on games with simple graphics!
I'd really appreciate if you could give my game a shot as well and tell me what you think!
It was cool to have such a large area to explore for weapons! The particle effects made everything feel a lot more fluid. The audio felt nice but probably could have been used to greater effect. Screenshake was good, but probably a bit to short and rough. In this scenario I think it might've been better to go with something that eased between positions since it's more of an impact screen shake than explosion one. Solid entry
























