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Modern Fighters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #41 | 3.672 | 3.672 |
Graphics | #119 | 3.689 | 3.689 |
Game Design | #154 | 3.393 | 3.393 |
Fun | #175 | 3.246 | 3.246 |
Overall | #194 | 3.161 | 3.161 |
Innovation | #307 | 2.705 | 2.705 |
Theme | #456 | 2.262 | 2.262 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game has 3 endings that require certain conditions. The "second" ending requires the player to beat the 'final' boss in order to follow her and escape the simulation.
The "first" ending is another that the player achieve by simply continuing on with the story and the third requires 8 Keys to unlock a gate (which is actually a secret ending).
This fits the theme of "An End is a New Beginning" because the player is required to play smart and every time they die a they get a chance to get to the secret ending. So every single player will have a different ending no matter how good or bad.
Did you write all the code and made all the assets from scratch?
I did not create the sprites and some of the music for this game. I created the story, UI, and of course code for it.
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Comments
cool. felt kind of like a hommage to the old school streets of rage games. personally i think the game would have flowed a bit better with the enemies having less hp but being more aggressive. the art and sprites are really nice, as is the text and menu. a well done beat em up.
Not often that you see a well put together beat em up for a jam! I think making the endings the part that ties into the theme rather than something that is part of the core gameplay loop means most people won't see the connection though. I enjoyed the auto combo system and selectable difficulty though!
AMAZING beat em up!!!!! Can't believe you pulled this up in a week! I had a LOT of fun, combos were satisfying, the flying kick combo was sooooo good. Pixel art and everything was on point. Would've only wished for less health in enemies, encounters felt very long, luckily combat was super engaging and enemies were very easy.
Overall an exceptional entry, great work!!!!!!!!!!
Thanks, I actually started two days after the Jam launched, and I put a LOT of work into this, like "All Nighters" kinna work. I'm working on a prequal with all the feedbacks I've gotten from everyone so far, and it will be available to play after the Jam.
i really like this, but i didnt really understand how combos worked so i ended up just holding either a or b haha. the art and sound design is amazing and the game is fun anyway, good job!
This game is amazing! One of the best games I've played on this jam. Everything is so good and the mood is so cool! Also, the story and the possibility of multiple endings are impressive. Hope to see more games from you on next jams.
The game is neat, pretty, with a great atmosphere. However it was really hard at first, and I think the combos don't work properly (A A B B B was just holding B for me). I ended up only using the three first hit on A in normal mode and beat the secret ending. I wish Electris sometimes turned her back to hit me and that her reinforcement didn't get stuck, Pony Tail was more interesting in that sense ^^
To me, and that's only me, that's an easy take on the theme. But that's what inspired you, so it's ok! I think that if reaching the end was actually required to get the real ending if would fit better, since anyway we have to beat it 3 times to get all 3 ending.
I'm curious about the other endings, and it's nice it seems I don't have to beat an harder difficulty to get it! Also liked the dialogs between the girls =)
That's really impressive. Very polished game, simply one of the best on this game jam. I especially liked the barrel physics. I prefer WASD controls and mouse to kick, but when you get used to controls, it gets nice. Thanks for sharing this game with us!
Thanks for the feedback, these really help, and I've decided to make it possible to configure the controls in later updates so players can choose which key/mouse button they prefer for action(s). Also I loved your game it really felt good to be a force of good helping people you and your team did an amazing job.
Very complete for a game jam, impressive!
Extremely well made game for a game jam! Awesome!!!
Too bad I suck at beat'em up games lol. But managed to reach the Freedom and Badass endings on normal.
Sometimes I feel the punch got stucked after 4 or 5 hits, and Karrin doesn't move nor punch nor kick, but maybe was just me.
Another thing (which makes it possible for me to win) is the fact that the enemies sometimes keeps facing the other way, which give me the windows of opportunity to hit them, specially the brutes and bosses.
But man... still freaking awesome, great story and super fun gameplay!
Congratulations!
BTW, the car on the Pony tales scene, is the same from the Double Dragon start?
Yh It is I had time to put in different cars but I just felt lazy and didn't do that 😅.
Also the sudden pause in the animations was intentional, as to discourage spamming. Thanks for playing and actually "finishing" my game you're the second of two that did that.
Well polished game! I had a lot of fun playing it
General look is very nice and clean for me. I stuck when "Move" arrow appeared on the left side screen and nothing happened. The game is impressive though.
Oh WOW, I've literarily never had a bug in my 45 play tests, well I'm guessing what caused it was just a 1 in a million bug because you're the first to ever complain about it, I'm sorry you had to be tho 😅. Thanks for trying out my game.
The first thing I saw. The UI colors are bad... It doesn't work with itself (red, green, yellow). BUT the gameplay was cool and it felt realy rewarding to beat the Punk Dude to the ground. Interesting way of discouraging spamming.
Oh bro don't I know it. I pretty much suck at UI/UX and had to work with what I had. So far it wasn't as bad as I thought it was as the the red and yellow complimented the main character and some of the enemies. BUT as I said earlier, not too good with UI/UX, but what I'm so freaking good at is "Game Design" so I put all my juice into making a good fighting mechanic and made sure to keep the player engaged and interested.
As for the gameplay I'm the kind of gamer that despises button mashing, to me it feels like it takes no skill so I decided to make a new way to play a beat 'em up fighting game where you have to be more calculated and plan your attacks against enemies with different stats.
Thanks for your feedback these really help :D.
Been meaning to play this one for a while, but couldn't get it to work on my browser (Safari), working in Google Chrome though. Good choice of Sprites and music! I imagine this was quite tricky to code and animate. This obviously takes me back to games like Streets of Rage and Final fight, even TMNT. I suppose you could introduce weapons, and maybe mini smash-up-a-car levels (See image) to break up the levels. And, if you really wanted to go crazy, vehicles, like motorbikes and skateboards. I would like to try making a fighting game at some point, so would be interested in knowing more about the coding challenges on this type of game.
I mean it really didn't take much to code the fight mechanic, and as for the sprites and animations I happen to have made a few animations in the game although most of them were downloaded from "anizmuz" an itch content creator. I agree that i should have added more features but I was at a cost of being disqualified from the jam, so I had to KISS and chop off the ideas that were good but not necessary.
Don't be disheartened, I'm making a prequal to the game but you play as on of the bosses "PonyTail", and understand her Origin story. It should be playable after the rating phase of the jam.
Hi Zenith Games, I think it is great! I was asking questions coz I'm trying to learn as much as I can from this jam. Good games are the ones that fire your imagination and make you think of all the other things that exist in the world they create, and this one flooded my mind with ideas :-)
You have no idea how good it feels to hear that. I've always been the kind who tends to over scope and thus never been able to finish games, which is the major reason I don't participate in game jams. But for this I had a goal, not to win, not to be among the top 30, not to get the highest ratings, but to "finish" my game and so I did. With this thought I was able to finish the game a day early and began polishing.
What's great about this is that 88% if the ideas I had were able to be implemented into the game and that's a lot if you ask me, so seeing someone play my game and say they're inspired and filled with so much ideas really brings a tear to my eye.
If you want you can join Zenith Games on our discord channel here. And here's a full game play of "Modern Fighters I" so you know what you're working with. Modern Fighters Full GamePlay. Thanks again for your feedback it really helped.
Nice game! I'm usually not the biggest fan of the retro style, but I really liked this one; visuals, audio, lighting, UI - all fits quite well together and create a really cool atmosphere. Combat feels good and there's quite a bit of content for a jam game (including the 4 difficulty modes, wow). Input feels a little unresponsive at times, but I think that's just webGL. Great job overall!
The graphics and audio is totally dope. For the gameplay I guess it could be better if the enemies weren't so tanky. Good job overall :)
Nice graphics! Love The retro pixel game vibes.
Thanks man.
First time seeing this kind of beat em up game in a game for me, it was a lot of fun and incredibly polished! Really hit the retro feel! A lot was done, very impressive!
Thanks
It's a nice take on old school beats them up ! I think that the enemies have too many HPs though, they take too long to take down. Very cool graphics also !
Its a nice engaging game even though its a bit tough I enjoyed playing it and liked the lightings ,the combat system was amazing and the art style good work!
Great game, the game feels and looks great. the combo system is also really cool. the fighting in general is really good and fun.
Amazing game. keep it up♥