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Oh bro don't I know it. I pretty much suck at UI/UX and had to work with what I had. So far it wasn't as bad as I thought it was as the the red and yellow complimented the main character and some of the enemies. BUT as I said earlier, not too good with UI/UX, but what I'm so freaking good at is "Game Design" so I put all my juice into making a good fighting mechanic and made sure to keep the player engaged and interested.

As for the gameplay I'm the kind of gamer that despises button mashing, to me it feels like it takes no skill so I decided to make a new way to play a beat 'em up fighting game where you have to be more calculated and plan your attacks against enemies with different stats. 

Thanks for your feedback these really help :D.