what I liked: body physics, some sfx, overall graphics, gameplay even if it is not my kind, still have to go here and there grab few things solve some problems. What I RLY needed: settings, sensetivity was HUGE and it was rly hard to play it, still managed to go somewhere, nice job overall
Yeah, this game was designed in a way: suffer -> see problem -> grind -> get the solution in the talent tree -> joy. But it went too far in terms of suffering for sure. Thank you so much for giving it a try <3
Previously the aim would open after 2nd level, but I decided to make it "easier" by moving it as a reward after 1st level. But tbh probably it should be added as a default feature, not as a progression discover, now I see that. Thanks for playing <3
Thanks for playing! Aimiing would be opened after the first level, this is literaly 1st level reward. The idea was to make player suffer a bit and then give him joy by solving his problems, probably I pushed too far with it. Well atleast learned a lot, thank you!
Game is great, but I suck at blackjack so hard) I think blackjack by itself is kinda nishe game, however rules are smart, and make it interesting, I lik eit