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A jam submission

AscensionView game page

Build your god. Pray to Them.
Submitted by IsaacBowes (@OfTheBrand_)
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Ascension's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#2203.3483.909
Game Design#3522.8033.273
Innovation#3852.4912.909
Overall#3922.5823.015
Theme#4422.3352.727
Audio#4532.2582.636
Fun#4922.2582.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Through the story of the game

Did you write all the code and made all the assets from scratch?
I produced all code, models and design. However I did get some free assets for the textures and materials and a few audio files had elements from existing free assets online also.

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Comments

Submitted

Cool atmosphere and postprocessing effects, but I got stuck in a shed on the graveyard, lol.

Submitted

The game style is really cool! I managed to find only few pieces of scrap metal, but perhaps I didn't search thoroughly enough. Noticed  some flickering which bothered me a bit. Overall, a creepy and intriguing game, especially with the camera effects. 

Submitted

I like the dark grainy polygon style! I didn't get any sound, but I think that would really complete the atmosphere. Unfortunately, on the WebGL build it is very laggy. I'm not sure how you optimise for web builds, but it would be good to see this game flowing more smoothly.

Submitted

I really liked the look of the game! Very cool!

Submitted

Admire the art-style,hope u can give my game a suggestion

Submitted

quite a nice game, I especially admire the art-style, the game gives a PSX vibe that I really like, so good job!

Submitted

I think this is a nice start to a game with a pretty well developed ambiance.  

Currently it's a little rough, but it's got good potential.  I do like the film grain appearance as this really contributed to the mood.  

Some suggestions: 

  • on the roads when you reach the limits the player can travel, maybe there can be barriers or rusted out cars or fire across the road instead of running into an invisible wall.  
  • I ran all over the map and up to may items that seemed 'of metal or rust' but they were not collectable.  Maybe visually differentiating the items you can pickup a little more from 'scenery' would be helpful.   
  • I personally would have liked an inventory count on screen to help me keep track of how many (x/6, x/1) items I had found toward the goal.  
  • I didn't end up finding them all, but if I had, I would also have been interested in some visual indicator on the building or location I was supposed to return to...I'm not quite sure which building or door it would have been.

I got stuck in that little shed with a pickup item (tool) in it...that ended my run.

Nice submission.

Submitted(+1)

nice game

Developer(+1)

Thank you!!

Submitted(+1)

This was super creepy and I am here for it.  Great job!

Developer

I'm glad you think so, thanks for playing and for the comment!

Submitted(+1)

only found 4 of the parts but honestly cool game here, quite creepy with all the camera effects aswell especially when im playing at 1am well done

Developer

I appreciate you playing and leaving a comment!
It's meant to be a very atmospheric game so I am glad to hear that it's giving the intended vibes

Submitted(+1)

Love the style of the game! I could only find 5 pieces of scrap metal to bring back, but I probably didn.t look hard enough. The dithering was a bit much for me, it caused some flickering that I'm quite sensitive to

Developer(+1)

Thanks so much for the feedback and bringing some things to my attention!
My apologies about the issues with the dithering, I hope I didn't cause too much discomfort for you. I'll pop a warning in the description for anyone else who may be affected by it.