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I think this is a nice start to a game with a pretty well developed ambiance.  

Currently it's a little rough, but it's got good potential.  I do like the film grain appearance as this really contributed to the mood.  

Some suggestions: 

  • on the roads when you reach the limits the player can travel, maybe there can be barriers or rusted out cars or fire across the road instead of running into an invisible wall.  
  • I ran all over the map and up to may items that seemed 'of metal or rust' but they were not collectable.  Maybe visually differentiating the items you can pickup a little more from 'scenery' would be helpful.   
  • I personally would have liked an inventory count on screen to help me keep track of how many (x/6, x/1) items I had found toward the goal.  
  • I didn't end up finding them all, but if I had, I would also have been interested in some visual indicator on the building or location I was supposed to return to...I'm not quite sure which building or door it would have been.

I got stuck in that little shed with a pickup item (tool) in it...that ended my run.

Nice submission.