Thank you! I agree that there is a bit too hard without the context of the rooms that directly say the rules. Thanks for the feedback :D
Toaster_on_mass
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Oh my god I loved this! This is amazing! The dice manipulation is so much fun and taking a game that usually has no control and being given complete control is amazing yesss. The direction that the row is going could be a bit more clear, there were a few times I went a way I didn't intend to due to that, and reading the direction of the numbers is a bit tiring. Possibly having arrows on the side showing the direction would be neat. Also I was unfortunately soft locked because I got too many dice 😔 (I would recommend using a scroll container).
Anyways, peak game, amazing, great job! :DDD
Very fun combination of mechanics, and the combination of light and health, while getting back health on an attack made for some really fun gameplay even in a simple state :D
(I will say, although I wasn't effected by this, having a combination of color and symbol instead of just color would help it to be accessible to colorblind people and more intuitive in general)
The visuals and audio are very good, but the game was too easy. It is simple to go basically infinite as the cars don't speed up, so the only chance of loosing if you are playing well is an unavoidable 4 lane car from 2 sets of 2 at different speeds (happened second/third car set in during my first run lamo).
A very cool concept, that's a nice twist on an endless runner. I didn't find I needed to make new platforms, as the just is quite big and there are already a good amount of existing platforms. Also I found a minor bug where after falling, if there is enough speed the player will fall through the platform in the start of the next run and instantly die. Overall fun game, good luck in the jam :D
Nice simple puzzle that fits well with the theme! Everything being on the same cycle every run does make it less reaction based, and more choosing a path that hopefully doesn't get hit, and choose another if it doesn't work out. Which based off the description, didn't seem to be the intention, but still fun either way.
Very nice atmosphere and art :D
I had to read the explanation to figure out what was going on after my first attempt, and although it was hard to be certain of what was a lie, and a bit long I was able to beat it on the second attempt once I understood the premise. Imo the best parts was when I was on the in-between of closeness so that the text changed, so I knew if I made a correct or incorrect choice recently for sure.
The game is very intuitive and was able to get me into a flow state (got 28 points, so not too bad), but as many others are saying it is a bit too difficult, and that a less complex map would have helped. The slow-mo did help, but it was still hard to focus on more than one train and the path it would travel at a time. Overall a really solid game, with a good fun core!
(Also as a more minor note even though it didn't effect me, I would recommend making it so the trains/locations are color+symbol, to make it more accessible towards colorblind people and just more readable at a glance overall)

























