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Toaster_on_mass

282
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A member registered Nov 18, 2020 · View creator page →

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Thank you so much :D. I definitely agree that more control and customization would be great. I did think about having the paint be more reflective, but just setting up the painting mechanics so that they functioned well was already enough of a challenge for a jam, but it is definitely something I would expand on. Thank you for the feedback!

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Thank you, glad you enjoyed it! I agree that there should have been some other way then just the exit button after building to switch objects. The idea with the left mouse is that it rotates if you start clicking not on the object and paints if you start out clicking on the object, sorry if it caused confusion (unless you found some new bug). Thanks for the feedback!

(Also the code is a bit of a 𝓂𝑒𝓈𝓈, so idk if it would be useful, but the main functionality comes from here. Basically finding the UV position and stamping a texture there. If I go back and improve the code I'm probably going to post :D)

Really nice game, and I love the amount of polish you put into the things surrounding the gameplay! Great job :D

Thank you so much! I agree that the exit button covering the paint brushes is quite inconvenient, I just didn't get around to moving it as the paint brushes were added decently late into development. Thanks for your feedback :D

Thank you so much :D

I really love this game! The exploration, crafting, and finding out how to get the items was a ton of fun. I wish there was more control over some events, because with some (mainly the box one) if you just didn't happen to have the right items you would be goofed. Overall this is a great game and I would honestly love to see more :D

Thank you so much! Glad you liked the paint mechanic :D

Very nice graphics, and I liked how there was a day/night cycle that changed the visuals up :D

The art style and atmosphere is very cool, and you did a good job with the camera mechanic!

The art style and atmosphere is very cool, and you did a good job with the camera mechanic!

Very nice game with a cool concept and cool art. The rigid body focused mechanics were cool as well. I did find the levels to be a bit repetitive and could be solved the same way until the "they no longer are knocked out by a table falling on their head level". Overall great game :D

Thank you so much :DD

Thank you so much :D
Glad the controls were intuitive and you were able to figure it out.

Thank you! I agree that there is a bit too hard without the context of the rooms that directly say the rules. Thanks for the feedback :D

Thank you so much! When designing the rooms I made a list of rules that they follow to determine what path is correct, and I'm glad that showed through with the relatedness of the rooms. I didn't think of it as a dream sequence but it fits so well as one. Thanks for the feedback!

Thank you so much :D

Thank you! :D

Thanks a ton :D

Thank you :D
I completely agree that some of the rooms are more take a guess, especially if the rule wasn't explained. Hopefully the amount of rooms made it not too brute force reliant :)

Nice fun game! Kind of reminded me of Muffet in Undertale. Would be nice if the difficulty ramped up faster, only at roughly 100 I could feel it being more difficult, and it was only 150 when the ghosts started appearing on the paths as well.

I really liked the shapeshifting idea, but I wish each of the animals did more than one thing, but limited time after all. Good job!

Extremely cool concept! The feeling of movement was there and the going across race tracks was a very cool and unique take on the theme. Bumping into walls feels a bit jarring and I wish the momentum would carry over shifts, but still amazing :D

Nice little puzzle game :D

I did manage to somehow break the fabric of reality to solve the last puzzle, I don't know how but I know it wasn't the solution and yet even with a laser going into a wall I still won (wish I could give a more clear bug report).

It is amazing how much polish you were able to put in with such a short amount of time! It felt amazing to play and the sense of speed was there along with a good difficulty curve. I will say a bit more contrast on the obstacle cars would be nice to make them more visible. Great job :D

I'm a fan of the floor falls underneath you games, so this was fun! Good job :D

Loved the silly robot, but the detection seemed a bit inconsistent. Nice job!

I loved the mixture of story and gameplay, very cool!

Oh my god I loved this! This is amazing! The dice manipulation is so much fun and taking a game that usually has no control and being given complete control is amazing yesss. The direction that the row is going could be a bit more clear, there were a few times I went a way I didn't intend to due to that, and reading the direction of the numbers is a bit tiring. Possibly having arrows on the side showing the direction would be neat. Also I was unfortunately soft locked because I got too many dice 😔 (I would recommend using a scroll container).

Anyways, peak game, amazing, great job! :DDD

Very fun puzzle game that got me thinking for long amounts of time, great job :D

The physics made for a fun experience, but also a bit limiting in what can be done as the apple needs to roll down but the same pattern repeating every 8 apples is a good workaround so there aren't any impossible situations. Good job on the game :D

Thank you so much!

Very fun combination of mechanics, and the combination of light and health, while getting back health on an attack made for some really fun gameplay even in a simple state :D

(I will say, although I wasn't effected by this, having a combination of color and symbol instead of just color would help it to be accessible to colorblind people and more intuitive in general)

The visuals and audio are very good, but the game was too easy. It is simple to go basically infinite as the cars don't speed up, so the only chance of loosing if you are playing well is an unavoidable 4 lane car from 2 sets of 2 at different speeds (happened second/third car set in during my first run lamo).

Very fun game! Managing all the cars and placing them into their loops while seeing if you could add another car without crashing was very fun, and the red cars were a great simple twist that forced me to think differently, along with the crashes being a lingering hazard. 

Yoooo, that's super cool :D

A very cool concept, that's a nice twist on an endless runner. I didn't find I needed to make new platforms, as the just is quite big and there are already a good amount of existing platforms. Also I found a minor bug where after falling, if there is enough speed the player will fall through the platform in the start of the next run and instantly die. Overall fun game, good luck in the jam :D

Silly little game, the puke meter starting at a random amount does doom a few runs at door 1 though.

Nice little arcade game, and the difficulty ramped up nicely, great job :D

Thank you! I'm glad that the puzzles ended up working out :D

I agree that the NPC sprites don't really fit into the tileset, but due to the time constraints it would be hard to get them to match well (and does make them easy to spot). :)

Hard but fun puzzle, I loved the art :D