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Toaster_on_mass

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A member registered Nov 18, 2020 · View creator page →

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Thank you! I agree that there is a bit too hard without the context of the rooms that directly say the rules. Thanks for the feedback :D

Thank you so much! When designing the rooms I made a list of rules that they follow to determine what path is correct, and I'm glad that showed through with the relatedness of the rooms. I didn't think of it as a dream sequence but it fits so well as one. Thanks for the feedback!

Thank you so much :D

Thank you! :D

Thanks a ton :D

Thank you :D
I completely agree that some of the rooms are more take a guess, especially if the rule wasn't explained. Hopefully the amount of rooms made it not too brute force reliant :)

Nice fun game! Kind of reminded me of Muffet in Undertale. Would be nice if the difficulty ramped up faster, only at roughly 100 I could feel it being more difficult, and it was only 150 when the ghosts started appearing on the paths as well.

I really liked the shapeshifting idea, but I wish each of the animals did more than one thing, but limited time after all. Good job!

Extremely cool concept! The feeling of movement was there and the going across race tracks was a very cool and unique take on the theme. Bumping into walls feels a bit jarring and I wish the momentum would carry over shifts, but still amazing :D

Nice little puzzle game :D

I did manage to somehow break the fabric of reality to solve the last puzzle, I don't know how but I know it wasn't the solution and yet even with a laser going into a wall I still won (wish I could give a more clear bug report).

It is amazing how much polish you were able to put in with such a short amount of time! It felt amazing to play and the sense of speed was there along with a good difficulty curve. I will say a bit more contrast on the obstacle cars would be nice to make them more visible. Great job :D

I'm a fan of the floor falls underneath you games, so this was fun! Good job :D

Loved the silly robot, but the detection seemed a bit inconsistent. Nice job!

I loved the mixture of story and gameplay, very cool!

Oh my god I loved this! This is amazing! The dice manipulation is so much fun and taking a game that usually has no control and being given complete control is amazing yesss. The direction that the row is going could be a bit more clear, there were a few times I went a way I didn't intend to due to that, and reading the direction of the numbers is a bit tiring. Possibly having arrows on the side showing the direction would be neat. Also I was unfortunately soft locked because I got too many dice 😔 (I would recommend using a scroll container).

Anyways, peak game, amazing, great job! :DDD

Very fun puzzle game that got me thinking for long amounts of time, great job :D

The physics made for a fun experience, but also a bit limiting in what can be done as the apple needs to roll down but the same pattern repeating every 8 apples is a good workaround so there aren't any impossible situations. Good job on the game :D

Thank you so much!

Very fun combination of mechanics, and the combination of light and health, while getting back health on an attack made for some really fun gameplay even in a simple state :D

(I will say, although I wasn't effected by this, having a combination of color and symbol instead of just color would help it to be accessible to colorblind people and more intuitive in general)

The visuals and audio are very good, but the game was too easy. It is simple to go basically infinite as the cars don't speed up, so the only chance of loosing if you are playing well is an unavoidable 4 lane car from 2 sets of 2 at different speeds (happened second/third car set in during my first run lamo).

Very fun game! Managing all the cars and placing them into their loops while seeing if you could add another car without crashing was very fun, and the red cars were a great simple twist that forced me to think differently, along with the crashes being a lingering hazard. 

Yoooo, that's super cool :D

A very cool concept, that's a nice twist on an endless runner. I didn't find I needed to make new platforms, as the just is quite big and there are already a good amount of existing platforms. Also I found a minor bug where after falling, if there is enough speed the player will fall through the platform in the start of the next run and instantly die. Overall fun game, good luck in the jam :D

Silly little game, the puke meter starting at a random amount does doom a few runs at door 1 though.

Nice little arcade game, and the difficulty ramped up nicely, great job :D

Thank you! I'm glad that the puzzles ended up working out :D

I agree that the NPC sprites don't really fit into the tileset, but due to the time constraints it would be hard to get them to match well (and does make them easy to spot). :)

Hard but fun puzzle, I loved the art :D

Nice little narrative game, fun to see so many this jam.

I really like the text based storytelling, and the overall atmosphere with the typing and visual effects are very well done! Would be nice to speed up the text so repeat playthroughs don't have to wait for the same text to finish as much.

Nice visual novel style game. I liked the map in the background, always nice when the different routes are shown visually. 

Nice little puzzle game, good job!

Nice simple puzzle that fits well with the theme! Everything being on the same cycle every run does make it less reaction based, and more choosing a path that hopefully doesn't get hit, and choose another if it doesn't work out. Which based off the description, didn't seem to be the intention, but still fun either way.

Thank you :D

Very nice atmosphere and art :D

I had to read the explanation to figure out what was going on after my first attempt, and although it was hard to be certain of what was a lie, and a bit long I was able to beat it on the second attempt once I understood the premise. Imo the best parts was when I was on the in-between of closeness so that the text changed, so I knew if I made a correct or incorrect choice recently for sure.

You've made an amazing little puzzle game in such a short amount of time, great job! This is such a good mechanic that fits with the theme so well, and the puzzle designs are very well done and have very good level difficulty throughout.

Very cute, I love the little doddle artwork :D
(but I should have heeded the "turn down the volume" warning lamo)

I do like the overall concept, but the lack of loss condition does make it less engaging than it would be, interested to see how it will end up in the updated version.

Great short but sweet game :D

The game is very intuitive and was able to get me into a flow state (got 28 points, so not too bad), but as many others are saying it is a bit too difficult, and that a less complex map would have helped. The slow-mo did help, but it was still hard to focus on more than one train and the path it would travel at a time. Overall a really solid game, with a good fun core!

(Also as a more minor note even though it didn't effect me, I would recommend making it so the trains/locations are color+symbol, to make it more accessible towards colorblind people and just more readable at a glance overall)

Thank you so much!

The music is by Ehved found on Freesound.org, it's always amazing how many good things are under cc0.