Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Scriptopathe

98
Posts
1
Followers
A member registered Oct 15, 2021

Creator of

Recent community posts

That was a lot of fun! Really fun idea and I loved the ending x)

Nice work on the art and interesting gameplay concept (and also funny idea). It has a flash game vibe that makes me a bit nostalgic (and also reminds me of Rick and Morty) =p

IMO its a bit hard to master the swinging of the word to get some fast movement.

Really nice art style, and cool hit animation !

Just wish there was a bit diversity to the levels / ennemies, but I guess time ran out :)

Its really cool to play, feels really satisfying.

It would be good to have a shop and some upgrade system to make it even more enjoyable!

Good job! :)

Holy bretzel this is cool! I has some "No Legs Jenny" vibes from the last juice jam!

Kudos for the art style and especially the player is ridiculously funny!!!

Found a bug though: a bomb exploded on me in a corner and little timmy got stuck forever in the walls of hell, without having the chance to even die. Sad... :'(

The player animation is just so cool !! The game is simple but works well thanks to its JUICE!

However, the music is funny the first 2 loops, then gets pretty irritating! x)

(1 edit)

Juicy indeed!!!

But maybe there is too much juice some time because I couldn't understand exactly what happened on some occasions. Also it would be nice if the objectives weren't displayed on the grid you're playing haha

Also, is there a reason the game starts zoomed out that much? x)

It was short but fun :p

The concept is interesting, and the implementation has a good amount of juice!

However I think there is a lack of options to protect yourself, because it didn't seem we could hide the soldiers, or avoid getting destroyed by the enemies from afar (aside from letting the army below us get shot by the gunners before taking up the rest of the ennemies).

My victory cost me 196 men :p

Thanks for your feedback! We were a bit afraid that the story was unclear but seems it worked!
It seems you're not alone to dislike the mushrooms ^^

For the offbeat problem, did you play on Firefox ? We experienced sync issues with this browser when we tested. If it is not the case, do you think some sound elements caused this? We tried to be careful with not putting sounds on offbeat, but maybe we missed something!

Thanks lol!
I'm glad you enjoyed the music, it was a lot of fun to make music for a rythm game! =p

I think the base idea of punishing the player on missed shots is cool (and also really suits the theme of the jam!), but the movement is way too fast (i'm always getting into ennemies), and the bullets do so little damage, to the point that a single miss can quickly be a problem: a miss => more ennemies => more shooting => more misses => more ennemies => death x). It snowballs very fast!

I think it may be worth it to elaborate on the concept, with more polishing it could be fun!

Really cool mechanics and level design ideas! I like the versatility of the aura, it's simple but it allows a lot of things to be done!

The sound effects are not always appropriate though, and I got blocked by a rock like some other people here ^^

Overall good job!

This is juicy in every possible way. You are a real one man army!

I loved the weapons name and design, the enemies, the progression, the super sick animations and also the music which adapts to the gameplay.

Really incredible, good job!

I beat the last level by not playing it, is that the solution? lol

Really well executed ! Funny that you judge the decisions, you got some nice and dark sense of humour!

Impressive work on the visuals, the art and the animations! I also liked the fact that you have to choose the right elements for the ennemies.

However the movements feels a bit too slow IMO.

Very nice work!

Thanks!

Well the point of hallucinogenic mushrooms is that they make you confused, so I might consider this as a success :D. 
But I agree that the actual effect could have been something cooler and funnier to play!

Thanks a lot !!

You cannot guess were mines are actually, you will eventually step on them and need to memorize their position if you restart the game. If you don't, well, after exploding the way is clear! haha

lol thanks!

Congrats for making a pong game this juicy also!!

Thanks! This menu was actually a lot of fun to make, glad you enjoyed it!

I really liked your game btw!

I think the game has some potential to be really cool with a bit more content (tower upgrades, more ennemies?). The simplistic black and white art style works well with the background music also.

The waiting time between the waves is a maybe bit unnecessary, as you don't have anything to do during this time.

I think you can have a lof of fun elaborating on this ! :)

Good thing the change of weapon is mentionned in the page because the pistol does not do any damage haha. I laughed so hard after one shoting the monsters with the melee weapon tho!

Fun background, reminds me of my maths lessons  !

I think there is still work to be done in the balancing also, they are a lot of ennemies at once since the beginning! (but maybe I'm just bad lol)

Considering you did start late, it already good that you submitted something! :)
Hope you can have more time for your next jam!

Reminds me of paper please, but with fruits!
And well the laws are funny and sad at the same time! Also the introduction text is great to put the player in the mood of the game.

I also thought the title of the game was telling me to rate it, you broke the 12545th wall dude!

Cool game!

(1 edit)

Really great entry! It becomes quickly addictive, I love this kind of game! :D
Well done!

Edit: My only complaint is that it lacks a leaderboard and scoring system haha

Just finished the game! I liked the progressive introductions of new gameplay elements at each level. The gameplay is simple yet it works!

Good job!

Hello!

Just tested your game, and I think the camera behaves a bit weirdly, which makes the game a difficult to play. 

It would be easier if the angle of the camera was fixed I think, as you can still see everything that happens on the screen even if the camera doesn't rotate in a top-down view.

The idea of exchanging actions for time is cool tho!

(3 edits)

This game is amazing. Just loved it! 

Really addictive, really good progression system, nice visuals and nice music and sfx, what can I say? Just the right amount of juice, without being overwhelming, really great!

The only thing I'm sad about is that I was going to high score this game (116830, wave 14), and it crashed :'( (webgl version). I think I would have stayed too much time on this game if it didn't crash haha.

Edit: the game crashed again :'(. Do you think you could upload a native (windows? linux?) version? I'd happily play it!

Wow I wouldn't fire this guy lol

Cool implementation, I found a few bugs when selecting cards (the menu wouldn't disapear).
I would be nicer to have more feedback when we hit ennemies (like the screenshake you put when the player gets hit).

(1 edit)

This game is so relaxing, any inspiration from Stardew Valley? haha

Really cool yet simple concept, it is also strangely addictive! Would be nice to have even more upgrade to automate stuff. I got up to approx 4000 gold. Is there anything more effective than farming roses?

Good job, its a cool game!

Edit: got "definitely too rich"

Hello!

Love the concept of pay to win lol
I have accumulated gold for at least 3 wins, but I couldn't spend it!! Please give me my money back!!

I think the game could be improved if the music was in sync with the beats to press. Also, as it is not in sync, you have to permanently look at the top of the screen, and cannot watch what happens elsewhere (fortunately if you stay at the left of the screen everything is OK because you become super OP once you get a certain level of combo!)

It was funny to play anyway, good job :)

Hey!

I just tested the Windows version.

Unfortunately I have not been able to land a single hit :'(
Maybe there should be some feedback on when to click (I tried multiple times to click anticipating the 5th beat, but nothing happend, except a sound that seemed to indicate that I failed something ^^).

However, the simple vision of this octopus serving juice with this animation was worth the download!! Loved it!

Hello! 

Good job with the graphics and animations, they looks really neat! 
After the second upgrade (2 x shotgun) I started to think that I was really OP. But then I quickly get overwhelmed haha:

The only complaint I have is that I didn't notice whenever I got hit, a bit more JUICE should be added there!

Good job!

Hey ! The game looks really good, impressive use of Stable diffusion for the assets, I wouldn't have guessed!

I like the concept, however it becomes rapidly overwhelming to handle all the social stuff along with the music mixing, guess that's what like to be a streaming DJ :p

Also, just a detail: it should be nice to support non QWERTY keyboards in your game.

The effects are nice!

It would have been even better if the circles were a bit in sync with the music, or if something changed as you progressed through the game (maybe I didn't go far enough?).

Oh and nice music!

Looks like a flipper game but where you actually play the ball, and can throw yourself on your own. And with more colors and screen crazyness haha!

The juice is here, and the concept is nice. Also, just an idea: when you collide with the walls, it would have been nice to see some gradual increase in pitch when you do combos :)

Cool entry!

This feels crazy to play haha!

I like the concept of the score getting high when you don't shoot, especially since don't shooting also removes the slow-mo (or in this case, not-crazy-fast-mo). Personal best is 5s, it seems it started to accelerate suddenly at this point, which made me insta-die lol

The screenshake is overkill, but maybe that's the point, right?

Fun entry!

Art and music are amazing! The game feels good to play, and the sound effects are on point!!

I loved the little intro and ending scenes that you added at the beginning and end of the game!

Really good job! :)

I had a good laugh playing this, I guess it was the point lol

Absolute screen madness ! x)

20k starts to be nice ! Well played! And yeah bonus health helps, we should have explained that too lol

Thanks for playing the game!! :)

The gameplay is simple but the way it is made makes it interesting! I really like the atmosphere, graphics, and animations of the game!

I found some bugs however (maybe these are features?) :
- If you shoot arrows too fast, it seems they collide with each other and get destroyed before reaching ennemies.
- Keeping an arrow charged without firing it can be used as a kind of melee attack, which makes the player almost invincible =p

Also the screenshake is a little bit too much JUICEY. ;)

Good work!