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Endorgene's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
PRESENTATION | #13 | 4.000 | 4.000 |
JUICE | #82 | 2.853 | 2.853 |
OVERALL | #92 | 2.912 | 2.912 |
THEME | #129 | 1.912 | 1.912 |
FUN | #130 | 2.206 | 2.206 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
All sound effects are from freesound and pixalbay
Tileset referenced from Treasure Hunters by Pixelfrog
Potions from Treasure Hunters by Pixelfrog
Most art assets are done during the jam (character, enemy, bg etc)
Codes are all done during the jam
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Comments
The art is great, but the movement feels really floaty and slow, there is not much juice and the enemies are kinda invencible. Anyways, I liked it!
Sprites and artstyle in general is very good, but the character controls very slow
Nice looking game. Character controller is very slow, which really affects the feel of the game. Great effects and music!
Very good anumations and sound, but main character move VERY SLOWLY
The animations look really good. And the sound effects are great as well. I also really liked the color change in the archers.
The movement feels a bit lacking with the jump height, and movement speed. It is way to easy to get pinned to the wall by an archer. (And if it is a water one, you can't even kill it without getting damaged as well)
Love the game sooo much. Hopefully the developer could add-on more functions! Cheers!
that’s a good game and interesting,I really like it.
From one pixel artist to another: Your art was fantastic. Very cute, nice and chunky but also well detailed.
Attacking and moving were very slow and a bit awkward. Also, the splash damage on the fire attack was very large and I frequently died wondering what happened. Honestly in a game like this, I think it was unnecessary (unless you are going for realism or there is a balancing reason for the mechanic, making one of your normal attacks punish you for using it can hinder the experience.)
I'd reuse this art and up the tempo of the game play. Make the jump a bit heavier and allow attacking to be more frequent and safer.
The spritework is great and there's so much detail in the animations, I noticed that enemies will raise their cloaks when resisting attacks
The game art its very cool but the gameplay... hmm it could be better, i mean its not a bad game, its just that the charactar controls could be a little bit polished. Over all the graphics and level design are amaizing.
The game looks great, but the movement was very slow and floaty. Combat felt very awkward as well. If the movement/combat was tweaked it could really shine.
My feedbacks will mostly be the same as everyone.
The art & animations looks absolutly lovely.
But the gameplay felt a bit rigid & frustrating.
The platforming part was very slow & rigid. The jump barely made it high enough to reach platforms & the movement speed was way too slow to allow for dodging enemies properly.
The combat system is immaginative but would need some adjustement to be really enjoyable. The fact that the player can only shoot straight & ennemies can shoot at an angle felt really unfair & lead to very frustrating deaths.
Making the player move & shoot faster would go a long way to make the game feels ways better & fun to play.
All in all it's a really decent jam entry. It looks really good & there a really good amount of gameplay mechanics in there. It just need a bit of tweeking here & there to adjust the gameplay & turn it into a really fun game.
Good job :)
gonna agree with most people here: The presentation is lovely but the gameplay just feels too onresponsive and doesn't communicate what's going on very well
Enjoy the visuals quite a bit, and the music was relaxing.
The attacks felt a bit awkward at times, but would be good with just a bit of tune.
Overall good entry!
The movement and atacks feel slow, but the graphics and art where great, I love the animation of the character. Have a good jam!
Exactly!
Looked really nice, movement was nice but slow, attack cooldown was too long for the tight quarters, enemies took too many hits to kill, I liked the wormholes,
The art and animations are absolutely wonderful, well done on that, and killing enemies feels rewarding.
but - the movement feels slow and floaty, which is especially bad for an action game of this type- try looking into techniques such as coyote time to improve the controls.
cool game, good job.
All of the visual aesthetics were great! Especially the particle effects, camera movement, and death animations on the enemies. The attack controls took a little getting used to, but I think they fit the pacing of the game well. I'd also suggest just lowering the enemies' health across the board to get a bit of a juicier effect. Great game!
Amazing art, effects, charming characters and enemies. Actual combat system that feels well tuned. It was just a bit too slow, movement speed wise. The platforming without enemies was a bit too hard for this type of game, felt out of place (like the one tile switching platforms). Overall, great fun, sick art, and just straight up well made.
Impressive work on the visuals, the art and the animations! I also liked the fact that you have to choose the right elements for the ennemies.
However the movements feels a bit too slow IMO.
Very nice work!