Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

perfect duelistView game page

Submitted by johnath james the greatest — 1 day, 1 minute before the deadline
Add to collection

Play game

perfect duelist's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#652.7403.091
JUICE#1521.8532.091
OVERALL#1531.9342.182
PRESENTATION#1711.6121.818
FUN#1831.2891.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
yes, I did use skeleton code
I have used the enemy health, player health, player movement, enemy movement and bullet shooting scripts from a project I created few moths ago i have heavily modified the following scripts to fit this game
i also copied the camera shake script from this video
https://youtu.be/9A9yj8KnM8c

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Interesting idea but needs to be balanced and have some feedback. Not even a simple turret to show direction the player is looking at.

Submitted

Great idea, and I love the music
But it's insanely difficult...!

Submitted

No way! the enemy blocks spawn right on top of you and so fast. That was level one, that kind of speed should come later after some warm-up and getting a feel for the game.

Submitted

I think the base idea of punishing the player on missed shots is cool (and also really suits the theme of the jam!), but the movement is way too fast (i'm always getting into ennemies), and the bullets do so little damage, to the point that a single miss can quickly be a problem: a miss => more ennemies => more shooting => more misses => more ennemies => death x). It snowballs very fast!

I think it may be worth it to elaborate on the concept, with more polishing it could be fun!

Submitted (1 edit)

It is very abrupt. Enemies move fast and spawn right under my nose. Player moves fast to the point where it feels out of my control. If enemies would at least spawn outside of view, it would give me time to react and not accidentally walk into them. Try making the enemy movement slower at the beginning and make it grow progressively more difficult and it will definitely be fun. But the theme is matched pretty well.

Developer

thanks for the feedback 

Submitted

this is insanely difficult to the point of being unfun imo

I like the premise is cool, a very high-stakes twist on target-perfect shooters, but the movement feels so fast and twitchy that you have no chance of sensibly navigating the arena. Also, the enemies are so damn tanky, and you resetting to the center instead of the opposite wall when going off the map felt like extra punishment

This is a game concept that's really intriuing but needs a lot of polish to properly work, or at least be accessible to less hardcore / masochistic audiences ^^

Developer(+1)

Thanks for honest feedback, you resetting to the center features was added  at the very end of development so i understand why it feels so unpolished.once the jam ends i will update the game with better screen wrap and slower enemies.Thanks for playing 

Submitted

Difficult, I dig it.