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PixelShenanigans

486
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A member registered Dec 04, 2020 · View creator page →

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Great job! I had a lot of fun playing this - hope you keep developing this.

Interesting idea - liked the effect of the tumbleweeds gathering. Didn't see any undead.

I didn't have as much time as I thought I would for this jam, so I've submitted a game that is unfinished. I wanted the ally (alien) to provide a hot/cold help system, and be really sarcastic/unhelpful. I had planned a series of puzzles but only implemented the first one, and without the ally help system, that might not be obvious :( Hoping to work more on this after the jam.

I can tell a lot of love went into this game. Very well done. I don't play this kind of game, so some mouse-over tooltips would have helped me understand what's going on. The character controller felt great and the retro tune rocked.

This would be so much fun as a multiplayer game! I enjoyed the combat - would have been nice to have a UI with some idea of enemy health. I wasn't able to sink a ship. I was able to hide in a castle ;)

I loved the idea of these two random characters working together. Controls were difficult for me and I wasn't sure of the objectives. Nice job, though!

Not technically a game, but still fun and nicely done!

Lovely atmosphere - loved the PS1 filter. Game stopped for me when I gave the soldier a beer. Nice job!

Nicely done! With an expanded level area and more room to move around, this would be even more fun!

Really nicely done!

Nice work. Mouse was too sensitive for me (I've seen this issue a few times on WebGL games).

Nice little game - great use of assets, and awesome camera work.

Nice job! The support companion was a great idea!

Great job! The cell shading gives a nice Borderlands feeling and Alpaca = win!

Thanks, wasn't unable to put much time into this one, so it's unfinished - I planned more puzzles and for the alien to act as a 'hot vs cold' indicator. You completed the game! ;)

Good call, I know "E" is a traditional "interact" key, but something on the right ("Enter"?) would be better.

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Thanks! Yeah, I was mentally done with the character controller at some point (fighting with the Unity 3rd-person controller) and also really wanted to climb roofs - I may add that after voting.

Thanks for playing and for the feedback! I had so many problems getting the character controller right, and it still needs some tweaking :)

Thanks - appreciate the feedback! This was a game jam entry, so definitely had some scope issues ;) I really like the idea of having x10 boxes - that would help prevent the area filling up.

Nice 3D parkour game. Hard for me, but I could see how this would be super-fun for speed runners.

Nice idea. The early levels could be paced faster, since it gets frustrating to keep dying to solve puzzles.

Nicely designed game with fun animations. I'm not great with platformers, but I enjoyed this one!

I got rick rolled. And it was fun. Hard platformer with a minimalist art style - nicely done!

I hope so, 'cos I also use a MIDI track of a famous song ;)

Nicely made puzzle game!

Well done, looks like you put a lot of work into this! I had difficulty with the lag and the camera being so low, it was difficult to jump with any success.

Amazing graphics and animation work - it's so much fun seeing the new blocks appear - well done! Took me a few minutes to figure out what to do, but a tutorial would clear this up. As others have mentioned, more control over the camera would help with the narrow section.

Fun game! Would be nice to see it a bit more polished, with some combat feedback.

Great retro graphics - nice style! Somewhat strange gameplay, not much of a puzzle game when the author tells you the answers. Also, couldn't interact with the piano keys for some reason, so didn't get past level 2.

I like the idea, but I seem to be unable to move the red player. Could be clearer what is going on - perhaps a tutorial?

Fun platformer. Not really sure why it had guns, since I couldn't kill the enemies. Character controller was very inconsistent, especially jumping - felt very floaty and arbitrary. Nice level layouts!

Simple but good-looking game. Not possible to collect all the blobs, so not completely a skill-based game. Would make a nice rhythm game if there was music.

Nice idea! There seemed to be a particular speed for the ball to break a shape, which felt somewhat arbitrary. Perhaps having a different mechanism to determine the speed of the ball, rather than the user dragging it?

I didn't really get what was going on - couldn't pick up gems, and when I died I seemed to lose control of the character. 

Smooth gameplay. Some UI, such as health bar, ammo count, etc. would be useful - I wasn't sure when I could shoot, or why I couldn't shoot sometimes.

Nice looking game. The character controller could be improved - jumping, especially. Wasn't clear if I could stomp rats - the character kept jumping on them but was also taking damage.

Gorgeous graphics - the shader work here produces a nice neon vibe. Could use some bloom. Nice animations and with some additional design, the combat could be awesome (I was able to spam "Q").

Noce looking game, with great sense of humor. Character controller is very fast, with exceptionally slow climb movement (unless you use space to jump while climbing)

Looked interesting, but I couldn't figure out what to do :(

Nicely done. Running from ghosts seems very simple. I enjoyed the "hidden items" part of the game more.