It nice to have some thinking games in the jam, great job!
Vlevo
Creator of
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!! Nice, simple, great idle clicker. My clicks (un-upgraded) are still good even after upgrading the other things. Some clickers, there is no point to clicking "for points" after a short bit, but yours allowed the user clicks to still be worth something!! Good job, keep working on and getting this one out there, it could go!
Looks nice.
I had to refresh the page a couple of times before it let "z" start the game. The intro is looong and there doesn't appear to be a way to skip it, reading it once wasn't too bad, but after that, it was just a reason to not play again, the third time, well, let's just say there wasn't a fourth.
Looked nice, seemed it like would be a good game. Keep up the good work!
Was hard to play two things at once, until I discovered that I could concentrate more on the notes if I pulled further away. Nice idea, looks good. Would have been better if there was a way to actually win... I had 60 gold and nothing happened, no 50 gold you win, nothing to hit or click on to cash out...???... Hey, it's a game jam, mine ain't perfect either!! Good job. Keep it up.
Thanks!
Sound, yes. :-( I was unhappy when I realized there was no sound. I was building & testing for so long in silence. I totally didn't notice I never did the sound.
Controls: Well, I guess 'cause I didn't know any better and the sprites I chose for the people just kept me going in the face forward shoot forward mode, so everything mouseward is what I went with.
I realized Today, that there was only ever one cop. There was supposed to be a little less than one cop per civilian killed. At one point it was, then I'm not sure what happened by the time I submitted it???
Thank you for your comments.
Thanks, for your comments (all good ones).
Bullets/minute: The different weapons do fire at different rates, but that does seem to get lost in the onslaught (the slowest firer has the smallest bullets. He also fires faster than he should (my mess-up)) So, I should adjust all the firing speeds down (& maybe bullet speeds). Originally, the player was going to change weapons (start with slow/small and work up) but that got cut and he ended up with the fastest.
Walls got cut, as I ran out of time to write the line-of-sight code.
Pauses for reloading (even if infinite ammo) & item (guns/ammo/buffs/etc) pickup are now on my future to-do list.
Thanks!
Juice - check. :-)
The play area is too small (referring to the 5x5, not the default zoom (which is also too small)). Starting big would have been good, and shrinking the area as a level progression, could have been good.
Too much meaningless color, with a bigger area maybe color-meaning would have occurred or maybe this was just a "too much 'juice'" for the space? It sounds like some of that color was enemy snakes(?), then instead of full square bodies, maybe the snakes could be colored circles on the background squares. Instead I got "juiced" (iow, zip, bam, pow color stuff, ???)
Looks like you had lots of good ideas!!! Just too small a board...