I got so excitied to see your submission here, I've been a fan of your work since Where Crimson Flowers Bloom!
Sadly I can only rate this based on reading, not by playing it within the rating period.
This is one of the most imaginative games I've seen in this jam! I love a good freeform interpretation mechanic and it reads like it can be quite interesting. Although tbh I am not sure how well it ultimately fits the theme? A d26 / alphabet dice is way more out there than a d4/d8/d12/d100, which seemed to me to be the core idea of the jam. But other than that, this already feels well-polished in terms of presentation as a very lightweight rpg system.
One thing I would have liked to see were more examples. I needed several passes on the Playing the Game section to finally understand how everthing worked, and having examples on character creation and ineffective actions was greatly appreciated. Speaking of characters, a little more elaboration on what a Calling is (or can be) would have been cool. Because even just confirmation that it can be whatever a player wants is helpful, or if it's supposed to be a more defining character aspect
Overall though, this seems stupidly fun and I'll try to chuck it at a playgroup eventually.