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Fruity Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
OVERALL | #1 | 4.289 | 4.289 |
PRESENTATION | #2 | 4.511 | 4.511 |
JUICE | #4 | 4.267 | 4.267 |
FUN | #11 | 3.822 | 3.822 |
THEME | #14 | 3.711 | 3.711 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
Some sound effects were taken from freesound.org (all Creative Commons 0)
Blood/Fruit Juice effect was taken from one of my previous games and used as a base for the new effect (Juice Abuse)
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Comments
Congrats to the winner!
Very good game! Extremely polished, and looks great too. Theres a ton of content as well, which is insane for the jam's time frame. Also, the soundtrack slaps
One of the best games I have seen in this jam. Very juicy! "Just 30 levels", ha ha, how much did you want to manage in the jam's time? You did a very good job already!
I was going for 50 but that wasn't gonna happen xD
This is just great, whoa. It's polished, feels very fluid and streamlined, the visual style is awesome. I think the gun roster could've been even more interesting and variative, and the music is a bit repetitive, but the gameplay itself is perfectly juicy.
What I liked about this game:
-I like the artstyle and the visuals are super juicy and nothing seems off (However, it's hard to tell difference between an enemy and the environment because of their colors)
-Polished gameplay
-Variety of weapons and items
I have nothing too negative to say about this
I like the graphics of your game.
I found a bug where I can skip all levels just by going to the next room
That's weird, I'm gonna have to look into that
Really really amazing art work and polish. I mostly agree with everything Arcy said below, but yea I especially agree with the criticism of the level skip being too costly and the balcony mechanic being confusing. Really loved the progression though and having to make decisions if you should keep going and risk dying or go back to the shop. Also the health potions felt really expensive as well. Overall one of the best games I've played this jam!
Cool roguelite game!
Probably the juiciest and most polished game I've played in this jam. The art, the dynamic music, the lighting, the effects, and the gameplay, everything is so polished. I think this could be a full game for a realease.
This is amazing.
Really lovely pixel art! Good and solid gameplay! Very impressive entry! Well done!
Gorgeous pixel art and animation. The firing felt good, but the movement was a bit more sluggish than I liked. That tomato really needs to...ketchup.
Really well polished game packed with content for a jam game. Insane what u have been able to achieve in that short amount of time. Love the art and effects, they add a lot of juice! The sounds are wacky and punchy. Also a simple but well fitting story.
A very clean and well polished game packed with juice!
This is the best looking game I've seen in the jam so far. The juice is on point as well. I was just disappointed with the actual gameplay. It felt a bit slow and clunky within the tight spaces - the start really discouraged me from wanting to pursue what might come next for the upgrades. I don't think the confined areas really helped the gameplay - maybe a bit more immediate flexibility and space would have been a boon to this project. Incredible effort put into this overall though.
Thanks! I'm hoping it'll be more coherent once I tweak the balancing and pace a bit more. ^^
It's got a ton of potential! Got me to follow because I want to keep up with what you make!
is this dynacore 2
As always, a Prox™ certified banger. Awesome art style, great sound design, music and polish.
I only have a couple quirks with this game, but they don't really take away from the whole experience, which is absolutely phenomenal:
- bullets don't despawn when switching rooms so you can get hit instantly when you come into a room
- level skip mechanic is way too costly
- balcony jump mechanic wasn't conveyed very well
- weapons feel a bit samey, I would rather have 1/4 the amount of weapons but each of them more distinct
- high fire rate weapons are much better than their low fire rate high damage counterparts, even when the latter ones are more costly
- later stage enemies that bounce of walls and create a cross of bullet deal WAY too much direct impact damage
- upgrading health should probably also heal that amount, because I can go and die on the first floor to regenerate that anyways (I know that also loses money, but sometimes it's more worth it)
- I have a love/hate relationship with the name "coconutter"
I didn't expect to write that much but those are still very small issues on the whole. The underlying structure for a great game is there, I wish you can release the full game relatively soon!
Thank you for your Arcy™ certified review. Very thorough as always. :)
All of these are valid criticisms and I'll be addressing all of them in the full release.
As a tomato enthusiast myself, I am glad someone is finally standing up for them. They are fruit!
Really fun game to play and enjoyed the mechanics.
Great entry!
Holy tomato ! That's a lot of content for a jam !
Really solid entry. Everyting is on point (visuals, animations, huge amount of weapons & enemies...)
The only thing missing for me, in term of gameplay, is maybe a dodge roll.
Can't wait to see it finished.
Great job.
Really good game, super good feeling to the gameplay and nice art
This wouldn't launch in chrome so I had to use Edge, which is a little annoying. Other than that, this is one of the best submissions I've played so far. You did a really good job on this!
This game is just... I... the... The only thing I would change is the orientation of the maps. The always from left to right gets boring. But this is just a nitpick. The game is SOLID!