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A jam submission

PolterheistView game page

The mall is dead- and so are you. Steal as much as you can before getting caught!
Submitted by maclo4 — 20 minutes, 13 seconds before the deadline
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Polterheist's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#403.1363.136
FUN#433.2733.273
PRESENTATION#493.5913.591
OVERALL#603.2273.227
JUICE#1182.2732.273

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
I used a-star for pathfinding and allinone Sprite materials

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

I am now over 500 dollars in debt

I like the art style a lot. The Music fits well and I saw myself playing this on the controller since I found it being a bit more comforting playing with it.  I did get into a moment where my run ended because I used the teleporter and got shoved into a ghost that was on the other end. Besides that I think the game is pretty fun, nice job!

Developer

Arrow keys to move and navigate the menu. Space to select a menu option- the menu got messed up the night before submission and I didn’t have time to re-add mouse controls for the UI

Submitted

Pretty cool, little game. The theme is respected. It is played quite pleasantly. The art design is pretty cute. I didn't notice any major flaws. Great job. I wish you good luck in future projects!

Submitted

The background music and the dummy art styile its grate but at the beggining its a little bit hard to know the controls. Also it fits well with the jam theme. It was fun to play!!

Submitted

awesome little fun game!

Submitted

Awesome submission! Really cool idea you could expand upon in the future.

Only issue I had was the UI buttons weren't clickable without my controller plugged in.

Submitted (1 edit)

Nice Game, not sure why ui buttons if there not clickable. I really the jumpscare aspect of the game as well, trying for a highscore is addicting and engaging

Submitted

Awesome! And nice idea! But why are there buttons that are unclickable?

Developer(+1)

The buttons being unclickable was a dumb mistake by me pulling an all nighter then running out of time to fix it :/

Submitted

lol reletable

Submitted

I'm not an expert in 2D graphics, as I only create 3D games, but I liked the drawing of monsters. As for me, I didn’t really understand what my choice does when selecting crystals and the controls are not very clear when I first enter the game. At first I thought that the game did not work when I could not click on the start button with the mouse

Submitted

you said it twice

Submitted(+1)

bug

Submitted

Music and background sfx choice is very atmospheric, loved it. Visuals are also pleasant and pretty inspiring :>

In terms of gameplay - feels tense and exciting enough to keep player's attention in! However, enemies behaviour patterns are a bit too... Unpredictable? For example, there were two times in a row when I used TVs and was teleported straight into the orange ghost ;D

It would be cool to work on their paths - look into Pacman's ghosts, for example.

Wanted a bit more juice - maybe some sound or particles upon picking an item, same for getting caught. Otherwise, bouncy and pleasant enough, great job) 

Developer

thanks for the feedback! That’s a good point about the teleporter thing… I didn’t really have time to make a good spawn system so they all just spawn kinda near the teleporter which is really not ideal

Submitted

Really like the small vision where its more risky to go in some places along with abilities that help me escaping certain situation.

The user interface is a bit difficult to understand. I realize later that you use spacebar instead of mouse

Submitted

Nice game mechanics and art it was fun playing it! however, the controls are a bit weird. it took me some time to realize that I have to click start using the space bar or to move around with the arrows instead of WASD

Developer

good point! Idk what I was thinking with not using wasd lol in hindsight that’s def more normal

Submitted

I enjoyed the art and the concept.  Placing the lamps to provide vision game me moba ward placement vibes, haha.  Unfortunately, a lot of downloadable unity games tend to only run full screen and I have a very large, weird monitor (for productivity) that scales most of the games wrong, making it hard to play them properly.  I'd love to try a  WebGL or windowed version of the game.  Was still interesting and had a nice aesthetic and sense of humor.  

Developer

good to know about the monitor, yea I would’ve loved to upload a web version! Next time

Submitted

This was a fun game! I definitely felt tense a few times once I had stolen enough money.

Submitted

This was really fun! i loved the mechanic of using the toilet as a way to teleport and escape, the randomness of the items and trying to learn what exactly they do made the game felt quite fresh everytime i picked a new item.

Submitted

This was really fun! i loved the mechanic of using the toilet as a way to teleport and escape, the randomness of the items and trying to learn what exactly they do made the game felt quite fresh everytime i picked a new item.

Submitted

Having to improvise with the items you got is a cool idea ! the effects are interesting and the drawings are funny.

Unfortunately, I never really felt smart using the items, I don't know if they work or not, but I couldn't block enemies using the bubble gum or understand what most items were doing.

I still had fun exploring the mall and readidng items description, goodd job ! :)

Submitted

Is a nice game, however the controls and the sound effects needs polishing, the art was good and the idea was really good, nice game overall

Viewing comments 23 to 4 of 23 · Next page · Last page