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Kemsou

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A member registered Jul 02, 2018 · View creator page →

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Nice! The game is juicy, the dash attack is really cool, I like that there is 2 types of enemies !
A bit more variety in the situations would have been really appreciated (maybe with blocks, powerups, a way to reset dash cooldown...), but there is only so much you can do in a week, right ? ^^ the result is still great!
Good job!

Well, that was fun! It was great trying to beat my highscore and trying again and again ^^
I made it to 2215m, I feel like I could go for way longer, but I am still proud :D
The art style works perfectly and you got the feeling of a good ol' Canabalt really well!

Good job !

I enjoyed playing :) I love how everything responded, the art is very good and the mechanic when I can save or slave the ghosts is interesting :D

Personnaly, I think the game could feel even better if the arena would be more open, there would be more enemies and the character would be faster. At one point I was just constantly attacking because I felt it was making me go faster.

But it might just be my own preferences ans the game is still really good as it is ^^

Good job to the team!

Great take on the top down shooter genre !
I was actually getting tired of top down shooters in this jam, but this one was refreshing ! the mobility is nice, the possibility to shoot and melee really enjoyable and the main mechanic of getting your health back when you've hit enough enemies makes you try to take risks and it's really satisfying when you can press 'E' when you only have a few HP left!
I like the art style too !

Amazing entry, I had a lot of fun!

I stayed way too long on this game x)
I had a good time, I think the idea of adding stuff to the game when you buy new developpers is great and create engagement! The balancing is well done, the progression is smooth at the beginning and the "peak of productivity" are well spread across the whole game.
I would have love to see even more differences from cookie clicker though, it still felt like I've already played that game, even if the visuals are different.
Good job! it is a great entry :)

Thanks, we really appreciate your feedback and kind words!
To be honnest, I don't think we tweaked any post process parameters (maybe one of our artist did something with the LUT, but I am not even sure) sorry for the motion blur ^^'

Wow, thanks a lot, that's a really flattering feedback :D
I shouldn't take all the credit, I'm just a part of our 7 people team ^^ But I will make sure they all see your nice comment 😊
We are happy you had a good time :)

Thanks for your kind words :)
Yeah this bug is quite annoying and we have no idea where it cames from, it might be something malfunctioning in the Apex Destruction plugin and there isn't much we can do about it :(
Hope you still enjoyed playing!

Good job at managing to get something close to the Vampire Survivor addictive gameplay in such a short time! that's an impressive balancing for a jam game :D It's even juicier than Vampire Survivor on some aspect!
The art style also gives it a lot of personality. Well done and thank you! I had a great time playing :D

Thanks for your feedback.

Making the main corridor very linear and recognisable was a design intention to help the player find their way through the building more easily. Thanks for pointing out it didn't work for you, I will try to think of a way to make it even clearer.
As for the empty windows, one of the goal we were aiming for was to reproduce the look of the 90s shooter games (doom, quake, duke nukem, ...) with a really blocky architecture.

Thanks a lot, we are glad you enjoyed our game 😊

Having to use your score for everything you do is a great idea!

You probably already know it, but I think the lack of sound prevent it from delivering the full impact it could have. All the texts above the characters and the bullets on screen makes me want to hear the chaos it could become ^^
I'm wondering, why did you choose these controls? I mean, it works ok when you get used to it, but it's so different than any other games we are used to... is there any perticular reason for you to make this choice ?

The systems with the civilians and cops look really deep and complex, good job with that! But I don't feel like it impacts gameplay that much, since all you want to do in the end, is shooting the bad guys. But maybe it's just missing a small thing to create more engagement around these systems (like enemies getting stronger when you kill civilians, or civilians you saved giving you free upgrades)

I would love to see an upgraded version! I think it has a lot of potential :)

The gameplay loop works really well and the fights are interesting. I really wanted to gain more money to upgrade my ship ^^
But it was hard to find enough money for the last upgrades, especially since I had to pay for the repairs :/
Also, the tractor beam is cool, but when I realized that I just had to move on the minerals to collect them, I completely stopped using it.

I played the game through the end and had a blast! Thank you! :D (And I see you seem to enjoy the last puss in boots movie too with a little reference at the beginning, haha)

The art is outstanding! great job. With your art skills, you could have easily try to make something closer to a visual novel and have something amazing! but you've got even more creative ^^

The story and gameplay introduction are very nice. Main gameplay, even if a bit simple, works really well, is well polished and feels cinematic with the screen rotation! I found myself laughing when I was upside down and realizing my controls where also the other way around!

Thanks for this entry, it was refreshing and I feel like you put a lot of love in your game :D makes me want to try your other games ^^

The 3rd party assets are well chosen and work well together, but I think it's lacking a bit of personnal touch visually.

The gameplay is nice and the VFX and floating texts really helps making it juicy. The grenade that uses your health is a nice touch to make the game more than a classical shooter, nice! :D

Good job, nice entry :)

Everytime I tried to add something to my character, I would lose control of it :/ (I'm playing on PC)
I still managed to play by just skipping the "build your character" phase at the beginning.

It's an incredible game! lot of polish on the animations and gun feel (I would say there is just a bit too much camera movement when you shoot for my taste, but it's still really good and juicy). The visuals are amazing too!! And the dialog at the beginning is really funny, but a bit too long.

everything about the rail gun is incredible!! I love how you have to charge it with the normal attack, the animation, hitstop, VFX, floating texts, everything is out of space!!! I wouldn't even expect this level of polish and juiciness from your average AA game.

The boss fight is really top notch, especially for a game jam! If I would judge it as a released game (since it's way over my expectations for a jam XD). I think the moment where the boss rushes at you could be better telegraphed, and there could be a  bit more feedback when you get hit.

thanks for making this game, I had a blast playing it!

Nice little platformer you've got here :)

The visuals are nice and engaging and I really like the checkpoints and infinite lives, so I can try and fail as much as I want ^^


I think the camera always centered on the character makes your surrounding hard to read when you move. The fact that it's so zoomed in also force you to have a lot of "leap of faith" where you jump without seeing where you will land, which is a big problem for a platformer (unless you want to force your player to do something specific to know where they will land)

I would say the attack lacks a bit of range and/or duration, I've got killed several time because I attacked an enemy just a bit too early or just a bit too late which was frustrating.

Good job for all the work!

(1 edit)

Thanks for your feedback and kind words :D

We were aiming to make it a speedrunning game, yes. In fact you can see a small "1", "2" or "3" next to the timer while you're in a room, which corresponds to Gold, Silver or Bronze depending on how much time you're taking. We didn't have time to implement this system better than that, unfortunately :/ The balancing is probably off and the bug which make furniture disappear is also probably preventing the speedrunning from being as smooth as intended. But each level was designed with a "fastest" route in mind

(1 edit)

Nice tower defence, it feels satisfying to improve the defences and see the zombies get impaled on them!

The tutorial is a great touch, it helped me a lot :D

In term of juiciness, I think a lot could have been added, the VFX are cool, but I would have lot to see the enemies become ragdoll when they die, screenshake when big towers shoot, more particle effects everywhere, enemies losing blood or flashing red when they get hit...

I wasn't sure what the most expensive turret does.

The packs that where used are very cool and the game looks really great!

It's a very cool game and I had a lot of fun playing. Great job!

Very cool platformer, kept me on my toes and trying hard. maybe a bit too hard... I think not having lives would have been better for a jam, so we don't have to replay from the beginning as often.

The whip is really cool and feels so good to use!

I think the game could have been juicier, especially in the walking and jumping animations and physics who felt a bit rigid.

The level design is top notch, great job!

Having to improvise with the items you got is a cool idea ! the effects are interesting and the drawings are funny.

Unfortunately, I never really felt smart using the items, I don't know if they work or not, but I couldn't block enemies using the bubble gum or understand what most items were doing.

I still had fun exploring the mall and readidng items description, goodd job ! :)

Good shooter with nice, original and polished aesthetic!

I think it was a bit classical in its gameplay, but addictive nonetheless! The twist at the end is good, fits the theme well and prevent the game from becoming too repetitive, very clever!

Good job to the team :D

The game is really juice with a lot of VFX, SFX and post process. The car's drift works really well!

Iit's really hard to collect the money because of the controls of the car and I can't read the texts because of the blurry effect.

Still a nice entry! Good job :)

The presentation is quite amazing, fight and run animations and models are very polished and I've seen released games that looked way worse than this.

The storytelling and setting of the game works well!

the fighting mechanic lacks a bit of depth to be interesting. Maybe adding a block/dodge mechanic would have made it more engaging.
The screenshake is a bit too hard, I would have loved to see hitstop, VFX and/or post process to add more juiciness to the fights.

Good work :)

That's an awesome juicy, polished and fun game !
I had a lot of fun and really wanted to get more and more upgrades, I had a vampire survivor feeling on how addictive it was ^^ The dash is really nice to make the gameplay not as repetitive, great design and balancing overall!

The only critics I could give is that I think it could have been more creative on the mechanics. It's a really nice and polished shooter, but a very classical shooter nonetheless.

Amazing job for such a short time! bravo

A think one or two well designed arena would be more fun than an infinite of procedural levels with less personality, but I might just like Level Design too much x)

I love the gun feel, the headshots are really satisfying !
The music is also nice ! it gets repetitive a bit quickly. I think adding more mobility options (like a dash or a sprint) or adding more verticality to the level to exploit the pathfinding of group of enemies could have make it even better !
Good job to you!

Very fun and polished entry!
The sound effects are really funny and the gameplay feels nice. Being able to grab any object and throw them works really well with the setting of the game!
The last part where everyone is rushing at you is really chaotic and fun!

Amazing job!

We are happy you had fun with our game 😊

Thanks a lot, that's a really flattering feedback :D

Thanks for your feedback and enjoying our game :D

Oh yeah, that's a known bug .sometimes, furnitures disappear :(
You can open a room by pressing "K" on your keyboard. That's a cheat, but it works when you're stuck.

Thanks a lot for the feedback, I'm glad you enjoyed the game !

The game is very pretty, and there is a lot of systems! it's a bit hard to tell what is your work and what is from the third party assets you used. But the game is coherent and feels like you still put your heart into it!

I feel like the jumps are a bit floaty, I wasn't sure how to get rid of the creature in the forest or to get the coin on the floating rock. But I had a lot of fun exploring this area and using magic to go everywhere.

Great entry!

The mood of the game is amazing, Music, writing and visuals are really unique and well crafted for a jam!
But I've got lost pretty quickly in the vast emptiness of space :'( losing my cards and my progression... I'm not sure what the cards do or which one I've collected.

But just as a contemplative interactive experience, I had a great time! I wasn't expecting to have this kind of metaphysical journey during a game jam ^^
Good job!

Really nice polish on the artistic direction, the mood works well!

I wasn't sure what was making my "sus meter" go up. For the exterior part, it was really hard to dodge the enemies, and since you have a game over after only getting touch once, it was a bit frustrating :/

Overall, it was fun stealing in the market and feeling like we're back in 2000 again ^^

I like the visual style! It works very well at giving a creepy atmosphere, but I think the music is not so scary :/ with more sound effects it could have worked even better for the mood too!

I was a bit confused at the gameplay, I didn't understand at first the key was the sphere in the middle of the camp. But I've got scared shitless by the guy chasing me xD

Good job !

Amazing entry !
It was so fun and satisfying to buy the upgrades and see your super dig factory grow x)
The music is also top notch! it has the potential to be as addictive as Cookie Clicker

I couldn't sync on the music at all :/ The game looks really fun though, I love the concept. I think with just a bit more feedback on when to hit space, it could be an amazing entry !

Good job for the art, and the music, it's very appealing, polished and JUICY ^^

the synthetic vovice at the beginning is hilarious x)

The game looks nice andd the setup is interesting, but I couldn't understand why I was sometimes unable to bash or shoot :/

The hole in the ceiling of this level is actually a way to quickly go back to the beginning when you've reached the end of it :)
Thanks for playing andd for your feedback ! :D