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Death Duty's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
PRESENTATION | #11 | 4.063 | 4.063 |
OVERALL | #33 | 3.500 | 3.500 |
THEME | #48 | 3.000 | 3.000 |
JUICE | #72 | 2.938 | 2.938 |
FUN | #92 | 2.750 | 2.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
We made everything during the jam
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Comments
Good mechanic and theming! Nice job
Love it, and the Game Over is wonderfully simple and performed. I think that there's probably room for iteration upon the base concept, as I found I was getting bored at around the 4000 point mark, but I liked the two hit ghosts that started to appear. Overall, really well done, if not especially juicy.
I absolutely love the visual style and assets of this game! Had a lot of fun gathering ghosts!
Only suggestion is to make the character collider smaller and movement and enemy spawning faster paced.
Other than that, great work :)
I enjoyed playing :) I love how everything responded, the art is very good and the mechanic when I can save or slave the ghosts is interesting :D
Personnaly, I think the game could feel even better if the arena would be more open, there would be more enemies and the character would be faster. At one point I was just constantly attacking because I felt it was making me go faster.
But it might just be my own preferences ans the game is still really good as it is ^^
Good job to the team!
its good game, very juicy, nice soundtrack, the movement gameplay wise feels nice but at same time feels a little slow and concept i like is original and its fun a really good entry
Really Nice
Well, I just defeated Satan by myself. Cool! :D
A very pleasant game. Great sound effects. cute graphics. spooky music. The gameplay is a bit slow to me and I also didn't really understand the principle by which hearts fall out of the graves. But overall very good!
When ghosts get salvated they sometimes (by chance) drop hearts which you can collect. And watch out for satan. He returns later with a bit more powerful attacks. And yes, gameplay is a bit slow, especially at the beginning. We didn'thave time for testing and tuning that. Thanks for playing!
Thank you all for the feedback so far. Very much appriciated! The critics are all true but mainly to be blamed on the time limitations (we had just 5 days to make it and almost no time for testing and fine tuning).
Awesome game
Love the idea! The animations are amazing and the game play is very addictive!
The soundtrack gave me some spooky vibes which in my opinion is great.
The only thing I personally didn't enjoy is that the ghosts often spawn in the characters hit box and in graves.
Nonetheless I have to point out the lovely idea you had with the "Good player" and "Evil player" paths!
Nice work, keep it up!
Great animation and lighting! In terms of gameplay I thought it started off a little slow and I had to spend a little too long searching for enemies. But some small tweaks could fix that. Nice work!
Really solid music and sounds!
I like the concept of letting yourself be chased to lure the enemies to the location
Good entry!
This game feels a little hard to play getting started, making the attack radius larger and making the environment destructible would help a lot I think. Great work on the art, sounds and ambience though.
I like the ambience and animations, the player is a bit slow so it takes a while to reach the ghosts but other than that its all good!
Very cute sounds and graphics, not juicy but fits the theme well. Feels like if it had a level based structure and more sophisticated ai it could be quite addictive. Or it could be a endless Go! Go! Kokopolo type game. Whatever direction you want to take it, it's well done!