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HalftoneGaming

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A member registered Nov 02, 2022 · View creator page →

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Yeah, it definitely will be

Hey! Since you enjoyed the jam version, I wanted you to know that we decided to expand and polish this into a full release. It's available to wishlist on Steam and it would mean a lot if you'd give it a follow. Cheers!

Hey! Since you enjoyed the jam version, I wanted you to know that we decided to expand and polish this into a full release. It's available to wishlist on Steam and it would mean a lot if you'd give it a follow. Cheers!

Hey! Since you enjoyed the jam version, I wanted you to know that we decided to expand and polish this into a full release. It's available to wishlist on Steam and it would mean a lot if you'd give it a follow. Cheers!

Hey! Since you enjoyed the jam version, I wanted you to know that we decided to expand and polish this into a full release. It's available to wishlist on Steam and it would mean a lot if you'd give it a follow. Cheers!

Hey! Since you enjoyed the jam version, I wanted you to know that we decided to expand and polish this into a full release. It's available to wishlist on Steam and it would mean a lot if you'd give it a follow. Cheers!

Hey! Since you enjoyed the jam version, I wanted you to know that we decided to expand and polish this into a full release. It's available to wishlist on Steam and it would mean a lot if you'd give it a follow. Cheers!

Hey! Since you enjoyed the jam version, I wanted you to know that we decided to expand and polish this into a full release. It's available to wishlist on Steam and it would mean a lot if you'd give it a follow. Cheers!

Hey! Since you enjoyed the jam version, I wanted you to know that we decided to expand and polish this into a full release. It's available to wishlist on Steam and it would mean a lot if you'd give it a follow. Cheers!

Hey! Since you enjoyed the jam version, I wanted you to know that we decided to expand and polish this into a full release. It's available to wishlist on Steam and it would mean a lot if you'd give it a follow. Cheers!

Hey! Since you enjoyed the jam version, I wanted you to know that we decided to expand and polish this into a full release. It's available to wishlist on Steam and it would mean a lot if you'd give it a follow. Cheers!

Hey! Since you enjoyed the jam version, I wanted you to know that we decided to expand and polish this into a full release. It's available to wishlist on Steam and it would mean a lot if you'd give it a follow. Cheers!

Hey! Since you enjoyed the jam version, I wanted you to know that we decided to expand and polish this into a full release. It's available to wishlist on Steam and it would mean a lot if you'd give it a follow. Cheers!

Hey! Since you enjoyed the jam version, I wanted you to know that we decided to expand and polish this into a full release. It's available to wishlist on Steam and it would mean a lot if you'd give it a follow. Cheers!

Hey! Since you enjoyed the jam version, I wanted you to know that we decided to expand and polish this into a full release. It's available to wishlist on Steam and it would mean a lot if you'd give it a follow. Cheers!

Hey! Since you enjoyed the jam version, I wanted you to know that we decided to expand and polish this into a full release. It's available to wishlist on Steam and it would mean a lot if you'd give it a follow. Cheers!

Really cool concept and really well executed! I think I was having some issues with it going in and out of sync (even though I'm on chrome) but it was still fun. I also think that a visual indicator of when you should press the button would be nice, since (especially with the possible sync issue) it wasn't always clear how exactly the presses matched to the beat

Really nice aesthetic! It'd be nice if the yellow guys could kill the other ghosts. This seemed intuitive and I spent a while trying to get that to happen and eventually realized it doesn't work. I also think the hitboxes could work- losing because the tip of your head went out of bounds doesn't feel great. Anyway I think you did a really nice job with this- it's simple but polished and pleasant

The assets, shaders, and level design all work really well together and make a cohesive and fun little village. The dash seems to be on a cooldown with no indication of when it's ready, which is not great. I'd also play around with the camera. Take a look at other third person games- having the camera directly behind the character like this seems obvious, but it's actually pretty rare. The character takes up a lot of the screen this way and it often feels like you're in your own way. I think you've got a talent for set design and could make some really cool world's given more time to flesh it out. Cheers!

The art style and music are cool, and I think there's a cool concept. There's definitely some stuff to improve in terms of execution. As others mentioned, the waiting between waves seems unnecessary and is kind of boring. It takes a long time to get your second tower, and even then the towers seem fairly useless compared to clicking. Also, it seems like the main sound effects are clipping. I think if you put some more work into this it could be something pretty cool. Cheers

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yeah exactly. I'd examine something, like the calendar or a piece of mail, and then try to walk away and it would stay on the screen for a while as I was walking around

The downloadable version was MUCH better for me

I really liked how you two basically did two different games but integrated them really nicely. There's a lot of charm here and the effects have a really nice juice to them without being over the top. The one thing I'd change is the direction the car reverses. When you're turning while reversing you have the car turning in the opposite direction compared to how reversing a car works in real life, which is really unintuitive

Funny little game- I like how you turn the trolley problem on its head and make it a utilitarian problem solver rather than a question of morality. The gameplay and puzzles are very simple but it's pretty well polished and the humor carries it

Cool idea. To be honest, it was too hard for me lol. I think that the player being an arrow and having a turn radius was tough for me when there are so many bullets so close together. A more instant/crisp movement with a sprite that more accurately represents the hitbox would have felt better (to me)

Neat little shooter. Could definitely use some polish but I see where you're going with it. Cheers

Nice, I can see that DE is awesome. I definitely recommend reading the little prince! It's a very short read (an hour?) and I think you'd like it

My first try I launched off into space and had no idea what I was supposed to be doing. I floated around for a while and, to be honest, almost just gave up and moved on to another game. I'm glad I didn't though, because once I tried again and figured out the 'compass' it's actually a very cool little narrative game. I don't really understand the ending though. The whole screen turned white and it seemed like I could still move around (based on the sound effects) but I couldn't see anything. Is that what's supposed to happen?

Also, would I be correct guessing that The Little Prince and The Outer Wilds were both inspirations?

Really juicy and pretty fun. The camera didn't really do it for me to be honest- I would have preferred if it was zoomed out (fullscreen would be nice) and followed the character rather than requiring me to move it around with WASD. Overall though pretty cool. Also, you should check out this submission if you haven't. They did something kind of similar:

https://itch.io/jam/gdb-juice-jam-ii/rate/1906609

Nice job! I did a survival shooter as well! I really like the level having some obstacles to use and be mindful of, and I like that each perk comes with a negative. I didn't really like how the dash works, personally. I like something a bit longer and smoother. Also, I think adding a custom crosshair is something that's very low effort and goes a long way to improving the polish of the game. Cheers!

I wanted to try this, but I'm getting an error that my driver doesn't support this version of Vulkan. I tried updating my drivers and restarting to make sure, but no dice :/

I like the models and the way the scene is set up reminds me of katamari damacy (one of my favorite games). Also ran really laggy, collision didn't work, and I had no idea what I was supposed to do. I ran around for a while just checking out the set pieces which was kind of neat. Also, is that the HL2 barrel lol?

This wouldn't launch in chrome so I had to use Edge, which is a little annoying. Other than that, this is one of the best submissions I've played so far. You did a really good job on this!

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To be honest I'm not much of a turn-based rpg guy, but the art style, animations, and being able to choose enemies/upgrades kept me going until the end. Nicely done. Sound definitely would've added a lot here, but that's how it goes sometimes

Also, one of the best implementations of the 'paying the price' theme I've seen so far

Really good presentation! I had a couple issues with things staying on the screen after I had walked away from them. But overall, it was a cool little narrative experience. Thanks for sharing

Ah, the classic you show me yours and I'll show you mine ;)

https://itch.io/jam/gdb-juice-jam-ii/rate/1908792

Cool game! As I mentioned in Discord, it's got a similar concept to my main game (not my jam submission). I obviously think there's a lot of room to build in that concept. Cheers!

I don't really know wtf I'm doing lol. Kinda funky visuals, which is cool

This game actually reminds me a bit of our game! One thing that was confusing for me: in the menu it says you can use space to dash, but space didn't seem to do anything for me

Just tried downloading it again and it works fine this time (although it's still not showing in the itch app). I really liked the concept and where you're going with this! I think it need some more work though, to be honest (it's a game jam so no surprise there). There doesn't seem to really be any feedback on when I'm doing it right. Also, the cup physics were kind of frustrating. If you end up working on this more post-jam let me know, I'd definitely be interested to see it with a bit more time put in

This is pretty fun!

  • The attack is unique and fun to play around with
  • My first time I assumed I could die so I was careful to avoid the baddies, second time I realized I could just go in to a crowd and swing my head around
  • The visual effects are cool (I'm a little biased because we went in a similar direction with our visual effects)
  • The feedback feel good and satisfying
  • I noticed you can still attack after you die and your character disappears