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A jam submission

BloodDome99 Demo (Steam link)View project page

This is just a link to the demo for BloodDome99
Submitted by HalftoneGaming — 17 hours, 18 minutes before the deadline
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BloodDome99 Demo (Steam link)'s itch.io page

Results

CriteriaRankScore*Raw Score
Controls / UI#184.0414.667
Sound/Music#214.0414.667
Overall Fun#393.7534.333
Art / Graphics#463.7534.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Genre #1

Action

Shooter | Platformer | Slasher | Beat em Up | Base Defense | Survival | Racing

Rating #2

For adults

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Comments

Jam Host

Hello! Welcome to Feedback Quest 7! My name's Hythrain and I'm one of the hosts and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!

So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.

That trailer... really got me. I loved watching it! The perfect level of absurdity.

Gameplay wise, I had a lot of fun. I was glad it was just a move and aim game, no firing required. The game's mechanics felt tight and well tuned, with losses mostly being my own fault. That said, I do feel like the orbs should attract a little better than they do. It's so easy to get trapped in a corner and be unable to get out purely because you can't level up.

Developer

Hey thanks for the feedback. I'd love to check out the VOD. Cheers

Jam Host

Here is a link to the VOD.

Hey there,

had a lot of fun with the demo - great to see some fresh ideas being thrown into the Vampire Survivors type of game! The following is not an exhaustive list, I tried to limit myself to core points. If anything is unclear or you'd like to discuss further, please feel free to reply here or reach out via DM :)


Highlights:

  • Very cohesive overall dystopian 90s vibe, supported by great sound design with a thumping soundtrack and impactful effects, as well as the pixelated vaporwave aesthetic and grim story setting.
  • Fun lobby menu, twitch integration will be very interesting to see.
  • Starting out with a choice of weapons every run instead of the same pre-determined one is good.
  • Interesting mechanic of money being the sole resource required to purchase upgrades in-run and unlock new items, while also needing to be hoarded to win.
  • Having weapons triggered by players feels better than the VS-like auto-firing convention, especially with different input styles combining (like katana + revolver).
  • Recharging active dash ability is also a welcome addition.

Needs improvement:

  • Level-up shockwave effect could have a little more oomph, feels underwhelming with everything else screaming at your senses, especially lacking any sfx.
  • The arena could do with some variety, unless I missed something it's all just one big square of squares with no landmarks aside from the walls?
  • Fullscreen mode needs an option to limit frames and/or activate V-Sync, to prevent screen tearing or unnecessary 1k fps.

Suggestions:

  • Make more interesting non-standard weapons like the Bee Gun available sooner, and guarantee that you'll get to start a new run with a weapon you just unlocked from the vending machine.
  • Some small bit of extra feedback to let you know the dash is off cooldown would be nice (beyond the bar being filled).
  • Make things like explosions from motorbikes harm enemies too, so players can feel clever for using hazards to their benefit - classic exploding barrel situation.
Developer

Hey dude, thanks for the feedback!

To address a couple pieces of feedback:

  • You're correct that the arena is just a big box. We'll be adding a couple new arenas in the 1.0 update with some interesting variations
  • V Sync is an option in the full game, the demos just pretty outdated
  • There is a little shockwave effect on the player when dash is filled. I don't 100% remember if it's in the demo version. In any case it may be too subtle still
  • I think bike explosions do hurt enemies but they have a pretty small radius. Will have to check. Might be different in the demo

And for the rest: thanks, I've taken notes. Cheers!