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Yoyoyollie

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A member registered Jul 27, 2021 · View creator page →

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Make sure you keep an eye (and ear) out for any weird anomalies in the facility! Maybe try waiting a bit in the office before opening the door, you might get a visitor :)

Huh, interesting, some people get really low fps while it runs super smoothly on others, could you tell us your specs?

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Make sure you keep an eye (and ear) out for any weird things around the office (especially the starting room!)

how do you do that dropdown spoiler thing? Lol, that’s not the solution but you’re on the right track! If you wanna give it another try, keep an eye out for any weird things / weird sounds in the office!

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Thanks for playing! The game didn't end because theres a final puzzle you've yet to find or solve.

Very nice, very cute, very creative, overall well made game

I think the story was decent, and the art was alright, though the audio and sound fx weren't *that* great. Loved the combat feedback though, it felt pretty satisfying to encircle cows and stuff. The 2 cows stacked on top of each other is pretty funny, i thought it was like bugged out or smthing but nope the stronger cow is just 2 cows. Peak cinema. Wished there was better kill feedback through, they sorta just blip out right now. 

Great entry, good job team!

Thanks for the feedback and thanks for playing!

Keep playing! Theres a final puzzle, make sure you talk to the phone guy regularly and keep an eye out for anything weird!

Hint: Look at it veerrrryyyy closely. The solution is more obvious than whatever you're thinking

Hmm... it could've kept your movement input at least, so you didn't have to repress the button to start moving again

Shockingly great game thats super creative, looks great, plays great. Loved the strategy that came about in this game naturally, and the concept feels very emergent. Great job!

Another badpiggy bop. Has that distinctive style as always lol. Pretty well rounded, my biggest gripe is that little bit of stopping when you do the attack. Wish it wasn't there, it breaks movement pace and dodging so much. But still, good job!

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Unfortunately, didn't have time to make a more proper ending. Thanks for playing though!

This game really feels like a massive waste of an honestly not that bad concept. If you had focused less on content and more on game design, removing the whole generic roguelike design methodology for something simpler and less orthodox, it couldve been amazing. What about making the boomerang not throw out a high rates? Controlling the arc and the curve of the boomerang manually? Focusing more on concepts such as shielded enemies? Forcing the player to have to catch the boomerang to throw again? It doesn't much feel like the game was made around the boomerang, rather than the boomerang made to fit a roguelike game.

Despite that, the presentation was decent. Good audio and nice visuals! Though I would've preferred a better usage of the pixel upscaler, though it was alright. Audio definitely carried a lot of the experience, I especially liked the sfx for dying. Very dramatic.

In terms of enemies, I liked the concept of shielded enemies, but I didn't like how the little shielded enemies could have their shields broken by hitting them from behind (?). Big spear guys couldve also had windup to their attacks, fighting them felt like staying just outside their reach but also being unable to use regular boomerang throw against them constantly.

The game was well polished, theres some bits which are a little rough but overall that part is nice

Good work  though! 

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Very fun very well rounded arcade game! The visuals are real nice, I love how fluidly animated all the pixel art is. Your artists did a great job! The music was pretty good too, the concept / gameplay was good, and the execution was amazing

Very sad you can't do tricks on the skateboard, imagine being able to press space once more in the air to do a kickflip or smthing which does nothing aside from looking cool

The thing the game lacks most though is narrative, which, in all honesty, is a very stupid and dumb rating criteria to have in a 4 day long game jam. But alas, until we start a coup, I have to rate it on that category. The story feels pretty mid and forced, told through a singular cutscene and the description. Eh. Not the best. I mean, I'm not sure what I expect from a 4 day game jam entry from anyone, forcing narrative just means its not possible to make a perfect 5/5 game anymore, because good narrative drains so much of your time you're forced to compromise elsewhere. I hate it. I hate the new rating criteria. Honestly the rating criteria worked fine before. I expect to see a lot of games in this jam that are forced to add story when they really really don't need it (like this one), which is so bloody horrible and restricts game design freedom by far. Game devs are able to do so much more when they don't have to worry about story in a jam. 

What was I doing again? Oh right, game review, yeah  the game is good all around (except for narrative grrr i hate the new gmtk rules) good job team


wanna form a coup together team

Valid criticisms! Ill make sure to fix these issues in my next game! 

make em yourself bozo, tracing is boring 

I dont even know what this ascetic is called and it feels like it will haunt me in my dreams but i fucking love it. 5/5 i have a headache from spinning for 30 minutes 

WHAT THE FUCK IS A READABILITY !!!!

(arcy wrote that line)

Bro is addicted to updating this asset pack... insane work fish man 

You press RMB to parry! You can also press space while standing still, but parrying some attacks instantly force an opening on the opponent

we thought of this! Go to the menu, turn off motion blur and turn on low quality mode

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Oh right, this is intentional to prevent spamming air cubes and cheesing the whole game, as long as you dont spam air cubes specifically this should never happen
(i probably should put a cap on it though)

What situation does this occur in? 

YEp! Most of the skips in the game dont use wallrunning at all 

Hold the movement key into the wall while looking forward

try jumping over the gaps you need to wallrun, technically the game is beatable without wallrunning

I’m not satisfied until I get 0.5th place 

Have you tried the listed fix?

Interesting game, quite a simple premise, but interesting nevertheless. Funny voice acting and great visuals, it feels quite... I wouldnt say slapstick, but a skeleton building a ladder out of bones is pretty metal. The music was great, i like how it only kicks in after a bit and doesnt start immediately 

If you want, you could try to play with a controller. We never really tested or tweaked it, but it should work because of the new input system 

Most of the game is designed around jumps / boosts, the permanent pillar thing is mainly for scaling walls in speedruns 

Quentin you are too powerful 

This game is whimsical in nature

You can really feel the power of 4 audio people. You guys somehow made a full game ost in 4 days.
When I started this game, I did NOT expect to be trashtalked by the music: "You cant eat this mountain. You cant even eat a smaller mountain"....holy hell I started sobbing uncontrollably 
And I also didnt expect a full vocal credits song.... what the hell, how powerful is this army of musicians...

In all seriousness though, despite this games obvious charm and amazing audio all around, there are issues: The game lacks well, gameplay
I mean. Theres nothing exactly wrong with the gameplay, it just feels.... simple, sorta, and kind of "small" compared to the insane art and music present in the game. The enemies were far too easy to beat, and the dash didn't really have much of a use (At least, I did not use it once outside of the tutorial)
Additionally, I felt that the particles in this game definitely lacked in comparison to the rest of the art. Though, thats just because the art is way too good

Well, overall, great game with lots of charm and a very nice vibe to it, fits the theme well, but is quite lacking in the actual gameplay

REALLY good game,  and made my head hurt...
Main issue I have with the game is the.... I almost want to say lack of polish, though now that I'm writing it out I don't see a proper way to remedy this without a ton of work, but I felt like the mixels in this game definitely broke the style a bit, and the particles weren't exactly the best
Additionally, the sound design of the game could use more work, the looping of moving blocks got a bit annoying

However, these criticisms are very minor and don't subtract from the game being absolutely amazing, its just that when you have a game so well made and polished overall, the parts which aren't stick out like a sore thumb.

So lets talk about the good: the level design was wonderful, the last few levels really got me to think and the progression / learning curve felt very natural for a jam game
The main mechanic fit the theme.... well, I would say perfectly, but I could see a standpoint where it doesn't fill the "built to" part (I am not of that standpoint), and the mechanic was explored in depth and was quite emergent
The art of the game overall is really good, aside from the criticisms with it mentioned above its pretty much perfect 
While I wished the character had a variable jump for game feel, I could see why that wouldn't fit in this kind of puzzle game. 

Overall, amazing work once again team Jamadoo, and a very solid entry again like you guys somehow pull off every year 

I can give a quick explanation:
Enemies become alert when they see you for the first time


After they become alert, their vision (both when you are in and out of light) gets larger
If they see you again, you lose

They will investigate interesting things, such as if something was broken. During investigation, their vision will be limited to a cone in front of them

This game is superb, great art, wonderful music, and good balance. Few nitpicks:
- The webgl build is a little broken for me and I cannot see health or how many knives I had
- I can't tell how big my parrying/hitbox is- sometimes I will try to go parry a bullet only to get hit instead
- I wish there was an enemy which fired like a billion bullets 
Aside from those, the game is great, I absolutely love lining up the bullets of like 4 enemies onto one square and taking them all out in one go, felt super satisfying
good game!

A wise druid once told me: 
The high lavatory contains secrets of a forgotten future. Thy two feet must be placed atop the washbasin for thy to hear the hidden whispers.

Anyways good game, scared the hell out of me, didnt finish cuz im bad 

Ay, a fartfish banger