This game is a masterpiece. I have no idea what to say now. Its such a great and awesome game I can't believe you made it within 8 days!!! Epic game mate!! Graphics are so damn great!!!!
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Life-Giving Heartache's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #2 | 4.875 | 4.875 |
Juice | #5 | 4.438 | 4.438 |
Audio | #17 | 3.938 | 3.938 |
Overall | #18 | 3.875 | 3.875 |
Fun | #26 | 3.625 | 3.625 |
Theme | #27 | 3.813 | 3.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great game! It was pretty fun but also really hard. The graphics are amazing, and the gameplay feels really juicy with not only the visual effects but also the sound effects. I think the main thing I would suggest is making things a little easier at the beginning while the player is still trying to figure out the complex controls. Other than that, I liked the game! Well done!
Amazing work on this!!! metal af dude -loooove the art and the vibe and super satisfying to crush xD Fantastic work on this!!
I love the visuals and sfx a lot, they were VERY well done!
But the mechanics feel like they were either rushed or unfinished. There isn't really any goal that I could find, you're supposed to "match the colour" but I found that I could ignore that fairly easily (and if I was supposed to be punished for that I didn't really see it?), and I don't really know why space had to be held in the first place for the colours to be revealed. Not to mention that swapping colours was a bit awkward, especially if you were wanting this to be a rhythm game.
I might've been missing something, and if I did then that was partially on me, but I do think clarity would help going forwards.
Thanks a lot for the feedback!
The goal is to keep growing flesh on the bones of the monster until he becomes alive and you will get an opportunity to shock him.
Mechanics are not rushed or unfinished they are exactly what I wanted to make. This is not a rhythm game, I don't know how to classify the result with which I ended up, I just wanted to make something experimental.
Your punishment is that when you hit a candle with the wrong color the monster gets damaged and loses his flesh so that you have to start all over again.
There is no reason why you have to press space except for my aesthetic preferences. I found it interesting when you press the button and suddenly candles fire up and start to run. Plus I wanted to make the heart sing (don't ask me why).
I know, the game is not about the Frankenstein-like monster IT IS a Frankenstein-like monster built out of my quite spontaneous decisions and desire to make something juicy doesn't matter what. I'm glad that you enjoyed the visual and SFX they were actually what I was focused on.
Ohhh that clarifies things a lot! When the dude got blood on him I thought that was a bad thing, but I guess that's exactly what I needed to do! I think adding something to indicate that you're not playing right when the monster doesn't have any flesh would probably help a lot, now that I replay it, and certainly would've helped me the first time around. Love the work overall, great job man! =)
I like the concept so much. Very Juicy visual and audio! Game is hard and easy at the same time. If you try to play the way developer intended. Press each arrow separately when one candle goes in line, then it's hard. But there is no need to do it, cuz you can just smash both keys all the time and just focus on changing color. I think you can do penalty for missing hit to prevent this abuse.
Pretty hard to play and use all the keys on the keyboard. Graphic, audio and gameplay are really cool ^^ Gj
Wow, such a cool game!
The animations and overall art is really impressive, looks great! I also really liked the gameplay mechanics and how you are kindof playing two rithms at once, it definetly tested my limited coordination lol.
Amazing concept, even better execution. Keep it up!
Really nice art feel to the game I just wasn't really sure what I was doing for the most part. More instructions or a tutorial would be great!
This game is hard, but I love it, I really like the fact that you don’t die, you just lose your progress, which weirdly is more pleasent, even though they both give you the same outcome, great original game, very juicy !
The sprites are superb and the animations feel really juicy ! I took a while getting the hang of the controls but the concept is really cool. Do you plan to add some scoring mechanics ?
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