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(3 edits) (+1)

I like the concept so much. Very Juicy visual and audio! Game is hard and easy at the same time. If you try to play the way developer intended. Press each arrow separately when one candle goes in line, then it's hard. But there is no need to do it, cuz you can just smash both keys all the time and just focus on changing color. I think you can do penalty for missing hit to prevent this abuse.

(+1)

Thanks for the feedback! I'm gonna add some punishment for abusing both keys.

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I followed your advice. Now there are a couple of dangerous pentagrams on the ground right below the monster's hands. When there are no candles nearby they activate and if you hit one of them you'll get damage.

(2 edits) (+1)

Finished your game once more. Your solution feels and looks good! Glad to be a little part of your project:)

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Thank you so much for giving the game another try! It's quite difficult to find such holes in game design due to my biased view. Your feedback is very useful for me)

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Would appreciate, if you check my game^^ I think it has some gameplay issues, but fun

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Of course! I'm gonna play it)