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(+1)

The style of this game is absolutely gorgeous. The boss feels a little like a damage sponge because of the large health pool and strange hit box. Could definitely be fleshed out to make a really nice game given more time. I also noticed it's using some kind of anti alias on the shadows causing it to exceed 4 colors which is probably my biggest concern. At one point there was 20 colors on the screen.

(+1)

Yeah, we had an issue with our fixed palette shader and disabled it and failed to notice in time we had some transparency issues and stuff. I managed to fix it later but didn't have time to upload a new version of that (hope to do it right now). Thanks for playing it and for noticing that bug.