Thanks SmallTall. Sorry if I sounded a bit harsh before, but you got me just as I was waking up haha. Truth be told I did think about keeping the momentum after planting into a wall, but I kinda liked how it acted as another obstacle, which worked out well considering there's only a few enemies in the game.
I grew up in the era of NES games, which were usually short and brutally difficult games. I think that may have reflected a bit too much.
poltergasm
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The controls and all the mechanics were described on the main page. I actually put a fair bit of effort into making sure everything was there. It's like receiving furniture from IKEA and complaining you can't assemble it because you set fire to the instruction manual.
As for the momentum, if you're jumping horizontally and land face first into a wall, do you keep going forward?
Hi Sarge, thanks for trying it out! You can use his gun to propel you upwards by jumping and then shooting at the ground (down+Z). Careful though, because he has to refill his ammo, so use it sparingly. Also, if you just tap the shoot button down once while over an enemy, you'll get a boost into the air!
If you still get stuck, I've put a lot of instructions on the main Spazz's Easter Caper itch.io page. Once you get the mechanics down, it's not too difficult at all :)
(I've also added a youtube video of the gameplay to the itch.io page which may hopefully help you out a bit)
Beautiful tiles and sprites. For those interested, all the character/enemy animation frames seem to all be 64x64, and the tilesets are 16x16, making it very easy to integrate into your game. Highly recommended!
Only spent a few hours on it, but I have this so far https://streamable.com/gvib2b
These fit really nice into a Shantae fan game I'm working on. Surprising how well the palette fit! Thanks :)
https://streamable.com/27rb5b
As someone who doesn't have an artistic bone in his body, thank you so much for these beautiful assets. I started putting together a breakout/arkanoid type game using them for something different. https://streamable.com/y85hgx
Straight off the bat from the titlescreen I knew I was going to enjoy this game. In fact, the titlescreen essentially shows you how to play the game by making you change the frequency to uncover the press start menu. This is excellent game design.
The whole mechanic of changing frequencies to show alternate routes is an amazing idea, and keeps you engaged. I really liked this one a lot.
If you've ever played those old DOS volleyball games then you will be familiar with this type of game. The pixel art is really nice, and you see a target as to where the ball will land, so it never feels unfair. If it had a "challenge PC mode" (singleplayer) I could see myself playing this a lot more in the future. And I mean, come on, they're llamas. What's not to love.
Fairly simply concept, but a lot of fun to play, especially if you're into score chasers like old arcade games. This is the type of game I could see myself revisiting to try and beat my high score. Difficulty increases in later levels when the hell hawks start hunting you down, so you can be greedy and try to collect more points, or dash it for the nearest exit as soon as you find it!