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poltergasm

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A member registered Oct 01, 2018 · View creator page →

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I love OGMO. It's intuitive and just does what I need it to do - nothing more. Having said that, electron is terrible. I understand the convenience of electron, but when it sucks the life out of your laptop it's just not worth it. Is using something like Tauri an option?

Thanks for letting me know! I totally missed that. This was still exactly what I was looking for, so no complaints!

How the heck did this fly under the radar. Unbelievable. Thank you for sharing!

Decided to splurge and actually invest in a game I'm working on. Totally worth it. Every sound has a deep impact of high quality which drastically improves the game itself. Would have been nice if it included card sound effects without all the magical stuff as a bonus, so you could build a regular card game out of it and get more value out of the pack, but considering it's "Magical Card Game Sound Effects" you get exactly what you pay for.
Honestly, if you've got some extra change lying around and want to breathe some life into your fantasy card game, you can't go wrong with this pack.

Sorry to hear that! What some people have done in previous years is upload the web build to a different page and then edit the main page with a link to that one if they wish to play it on the web.

No. As Tim suggests, you're welcome to upload it separately, but that means on a completely different project page and not attached to your GBJAM submission at all. People may mistake the colored version for your submission and vote based on that (not everyone reads descriptions).

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Sorry, originally I thought it was okay, but I've been informed this is actually against the rules. Anything that gives the illusion of a fifth color is not allowed. While people did achieve this on the gameboy, it's not something you can simply replicate on modern hardware with accuracy, so it's best to just avoid it.

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Journal Entry #256
The date is 11th September, 2025 and I'm still trying to return my mug to the kitchen
Despite that, I had a blast with this game.

This game is seriously addictive. Played it for an hour without even realizing (no walkthrough). Text on the notepad was a little small and tough to read, but the documents seemed fine, which is the main part you need to read anyway so it worked out. Hope you continue with this concept. You were definitely cooking the chef with this one, josh.

WHAT IS THIS SORCERY. The sound effects coupled with the polygon graphics gives me massive Oni vibes, so thank you for the ride down nostalgia lane. This is so good. Would be great if you could pick up a flare after placing it on the ground so you could potentially always have one in reserve.
It seems really well optimized too. Ran like a dream on my ancient laptop. Excellent submission.

Sure thing. As long as they fit the primary gameboy restrictions, ie: color, input, resolution, you're welcome to experiment with 3D!

Hi there, try this one: https://discord.gg/mQVnEWSy

The gameboy wasn't capable of rendering true 3D, but there were some games like Faceball 2000 that really pushed the limits for a pseudo 3D look. You could make it in 3D, but give it that more pseudo look so it feels like it could be on the gameboy

This is a REALLY nice aesthetic, but if I'm reading it correctly, the enemy sprites aren't 4 directions? That's the only thing that puts me off.

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I had a quick question about the mechanics of falling blocks. Instead of literally falling from the top of the screen like usual, what if you click to place a block and have it look like it falls onto the board by scaling it down as it "descends", then maybe a small cloud of dust coming from around it as it hits the "ground". So you're basically flipping it from a side-on view to a top-down view.
Would this be allowed?

Check the overview. "Submissions open from September 13th 2025 at 1:00 AM to September 22nd 2025 at 1:00 AM". So 9 days

Thanks for the reply! Yeah I think my scenario is a bit more awkward than that. I'm wanting people who tipped previously to receive the newly dropped paid content for free. But as mentioned above, payments are stand-alone, so this wouldn't be possible from sound of things.

Appreciate the response. Understood.

Hi there
Most of the assets I release are free, but occasionally people are nice enough to leave a tip. I'd like to thank these people by releasing paid DLC, but my hope is their previous tip is taken into account so they won't need to actually pay for it again, if that makes sense.
Does it actually work like this, or would they need to pay again in order to download it?

Thanks Anwynn!

I mean, I haven't even downloaded it yet, but I'm already slapping it with 5 stars based on the preview alone. Thank you for releasing this.

Nice! Thanks for sharing :)

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Does it work from the itch.io app? (not the browser - the actual downloadable itch launcher)

Awesome, thanks! You've got a good eye to be able to piece together so many different artists into one  coherent style. The backgrounds are really stunning.

Who did the art?

After building a torch at the second (?) campfire, my FPS went to hell and was unplayable. Just the nature of web builds unfortunately. Seems like a cool game, so if anyone is interested in trying it out, I'd recommend the demo on the steam page instead.

Hi there. arm64 won't work on most PCs. I'm not sure what you're using to build the AppImage for Linux, but you might be looking for x64 instead. arm is mostly used in portable stuff, like smartphones.

A lot of game engines have this problem because of how the data is packed, and they generally come from an unpublished source

These look amazing. One question, though; is there no card back?

These are of stunning quality, and the free preview is very generous with what's included here. Great job, and thank you.

Awesome! Would love to see these used in a legit NES game

Excellent take on a puzzle platformer. While it wasn't too difficult overall, some areas had me thinking extra hard on how to approach it. Thanks for this - I had a lot of fun!

I use 'z' to jump horizontally, up and z to jump up. If you're on the edge of a platform you can use down and z to drop down

Thanks for reaching out, but that part is covered.

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Heyo! So I'm not very knowledgeable with javascript/ruby, and even less so in regards to RPG Maker internals, so I was hoping someone might be interested in developing an idea I have for a battle system. I've prototyped it up in another engine so I can show you exactly how it works, and even share the code. It's written in Lua, but you might be able to translate a large portion of it to JS which could help expedite things. I have access to MV and Ace, and I'm happy to use either one honestly.
If anyone is interested in finding out more about it and working on the idea, feel free to reach out to me on discord (poltergasm.official).
Here's a clip of my prototype. It uses tertominos as skills and you insert them on the 3x3 grid in order to damage/debuff enemies. In this example, I have 2 vertical blocks that steal armor temporarily, 1 L shape block that deals 1 damage per cell, 1 diagonal shaped block that deals 2 damage per cell and a single block that steals life from a monster. Obviously in RPG Maker you could make use of the skills database for all this stuff. Perhaps each skill could have a note with

<tetrisPattern> 0,0;0,1;1,1 </tetrisPattern> to denote the initial shape. It makes for a very unique, interesting and strategic battle system imho.




Cheers!
- Polter

It annoys me that people are slapping the term "AI" on everything these days (not your fault). What you're talking about here is interpolation, and these kind of tools have been around before AI. They don't generate art - they simply add skewed frames to what you have already created in order to make it look smoother. I'm not a host, but I can't see it being a problem. 

I really appreciate the No AI filtering, but it seems a bit backwards. Ideally it should be applied by default, or alternatively, I'd recommend a checkbox in your profile settings under "Content — How content on itch.io is shown to you"
If that is selected, then any future searches will automatically have No AI applied so you can set it and forget it.

Cheers!

It uses a completely different code base and has no ties to love except for a similar looking API.