It's really difficult to find good quality foley sounds, especially ones without super restrictive or cryptic licenses that would make even a lawyer sweat and/or an absurd price tag. TomMusic to the rescue! Thanks for these simply incredible sounds, seriously.
If you're looking to update it in the future (fingers crossed), some pick up sound effects for collecting items like weapons, armor, keys, and a simple generic one, which could be used for any item, would go a long way. It is possible to use the inventory open sound, but that classic "pick up item" sound with the backpack opening? chefs kiss.
Anyway, thanks again and excellent work!
poltergasm
Creator of
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Unfortunately you need to expect negative comments, because while we can filter No-AI when looking for assets, we can't stop them from being pushed into the home page feed, which sucks. I completely understand people want to use AI, and that's fine, but I only want to see human made creations on the home page, not slop pushed out of an AI pipeline. This isn't your fault, but these kind of comments are going to happen until itch changes things (unless there's already an option to hide AI content completely that I'm not aware of).
Decided to splurge and actually invest in a game I'm working on. Totally worth it. Every sound has a deep impact of high quality which drastically improves the game itself. Would have been nice if it included card sound effects without all the magical stuff as a bonus, so you could build a regular card game out of it and get more value out of the pack, but considering it's "Magical Card Game Sound Effects" you get exactly what you pay for.
Honestly, if you've got some extra change lying around and want to breathe some life into your fantasy card game, you can't go wrong with this pack.
Sorry, originally I thought it was okay, but I've been informed this is actually against the rules. Anything that gives the illusion of a fifth color is not allowed. While people did achieve this on the gameboy, it's not something you can simply replicate on modern hardware with accuracy, so it's best to just avoid it.
This game is seriously addictive. Played it for an hour without even realizing (no walkthrough). Text on the notepad was a little small and tough to read, but the documents seemed fine, which is the main part you need to read anyway so it worked out. Hope you continue with this concept. You were definitely cooking the chef with this one, josh.
WHAT IS THIS SORCERY. The sound effects coupled with the polygon graphics gives me massive Oni vibes, so thank you for the ride down nostalgia lane. This is so good. Would be great if you could pick up a flare after placing it on the ground so you could potentially always have one in reserve.
It seems really well optimized too. Ran like a dream on my ancient laptop. Excellent submission.
I had a quick question about the mechanics of falling blocks. Instead of literally falling from the top of the screen like usual, what if you click to place a block and have it look like it falls onto the board by scaling it down as it "descends", then maybe a small cloud of dust coming from around it as it hits the "ground". So you're basically flipping it from a side-on view to a top-down view.
Would this be allowed?
Hi there
Most of the assets I release are free, but occasionally people are nice enough to leave a tip. I'd like to thank these people by releasing paid DLC, but my hope is their previous tip is taken into account so they won't need to actually pay for it again, if that makes sense.
Does it actually work like this, or would they need to pay again in order to download it?











































































