I love OGMO. It's intuitive and just does what I need it to do - nothing more. Having said that, electron is terrible. I understand the convenience of electron, but when it sucks the life out of your laptop it's just not worth it. Is using something like Tauri an option?
poltergasm
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Decided to splurge and actually invest in a game I'm working on. Totally worth it. Every sound has a deep impact of high quality which drastically improves the game itself. Would have been nice if it included card sound effects without all the magical stuff as a bonus, so you could build a regular card game out of it and get more value out of the pack, but considering it's "Magical Card Game Sound Effects" you get exactly what you pay for.
Honestly, if you've got some extra change lying around and want to breathe some life into your fantasy card game, you can't go wrong with this pack.
Sorry, originally I thought it was okay, but I've been informed this is actually against the rules. Anything that gives the illusion of a fifth color is not allowed. While people did achieve this on the gameboy, it's not something you can simply replicate on modern hardware with accuracy, so it's best to just avoid it.
This game is seriously addictive. Played it for an hour without even realizing (no walkthrough). Text on the notepad was a little small and tough to read, but the documents seemed fine, which is the main part you need to read anyway so it worked out. Hope you continue with this concept. You were definitely cooking the chef with this one, josh.
WHAT IS THIS SORCERY. The sound effects coupled with the polygon graphics gives me massive Oni vibes, so thank you for the ride down nostalgia lane. This is so good. Would be great if you could pick up a flare after placing it on the ground so you could potentially always have one in reserve.
It seems really well optimized too. Ran like a dream on my ancient laptop. Excellent submission.
I had a quick question about the mechanics of falling blocks. Instead of literally falling from the top of the screen like usual, what if you click to place a block and have it look like it falls onto the board by scaling it down as it "descends", then maybe a small cloud of dust coming from around it as it hits the "ground". So you're basically flipping it from a side-on view to a top-down view.
Would this be allowed?
Hi there
Most of the assets I release are free, but occasionally people are nice enough to leave a tip. I'd like to thank these people by releasing paid DLC, but my hope is their previous tip is taken into account so they won't need to actually pay for it again, if that makes sense.
Does it actually work like this, or would they need to pay again in order to download it?
Heyo! So I'm not very knowledgeable with javascript/ruby, and even less so in regards to RPG Maker internals, so I was hoping someone might be interested in developing an idea I have for a battle system. I've prototyped it up in another engine so I can show you exactly how it works, and even share the code. It's written in Lua, but you might be able to translate a large portion of it to JS which could help expedite things. I have access to MV and Ace, and I'm happy to use either one honestly.
If anyone is interested in finding out more about it and working on the idea, feel free to reach out to me on discord (poltergasm.official).
Here's a clip of my prototype. It uses tertominos as skills and you insert them on the 3x3 grid in order to damage/debuff enemies. In this example, I have 2 vertical blocks that steal armor temporarily, 1 L shape block that deals 1 damage per cell, 1 diagonal shaped block that deals 2 damage per cell and a single block that steals life from a monster. Obviously in RPG Maker you could make use of the skills database for all this stuff. Perhaps each skill could have a note with
<tetrisPattern> 0,0;0,1;1,1 </tetrisPattern> to denote the initial shape. It makes for a very unique, interesting and strategic battle system imho.
Cheers!
- Polter
It annoys me that people are slapping the term "AI" on everything these days (not your fault). What you're talking about here is interpolation, and these kind of tools have been around before AI. They don't generate art - they simply add skewed frames to what you have already created in order to make it look smoother. I'm not a host, but I can't see it being a problem.
I really appreciate the No AI filtering, but it seems a bit backwards. Ideally it should be applied by default, or alternatively, I'd recommend a checkbox in your profile settings under "Content — How content on itch.io is shown to you"
If that is selected, then any future searches will automatically have No AI applied so you can set it and forget it.
Cheers!











































































