the bpm is set in the midi itself
poltergasm
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Since these are AI generated, it would be nice if you could disclose it on the page. Please also take a look at the guidelines:
https://itch.io/docs/creators/quality-guidelines#avoid-uploading-excessive-amoun...
I found myself enjoying this more than I initially thought I would. Shifting the color tones around to dynamically change the environment was really clever. The signpost that explains it was very welcome because I was confused until I read it. It's a hard game to put down because it makes you want to push on and see what's coming next, which is good design.
If I was going to nit-pick I would say using a, d for left, right and space for jump feels a little awkward, but I understand why seems you use the mouse as well. Other than that, I had fun. Great entry!
Everybody needs help, even if it's your 50th game. There's always something someone will know that you don't, so I can't imagine there's any issues seeking out help when you need it. Just remember, there's a big difference between using references and pulling large chunks of external code into your game :P
You've picked a great place to dip your toes in the water. Gameboy games are pretty basic in nature: you only have to worry about 4 colors, the art doesn't need to be highly detailed (and honestly, with few colors it can be messy if they are over detailed) and mechanics are usually simple. So don't try to over-complicate it.
If you're not too comfortable with coding and don't have someone to help you on this project, you could give something like GDevelop a go. It uses visual scripting, and you're able to set the screen resolution to that of a gameboy. There's templates available to help get you started and plenty of well-made tutorials.
Also, it's free and can export to web and desktop.
Most of all, have fun with it. Game jams are incredibly fun and you can learn a lot. It's also a great way to network with other people by collaborating.
Best of luck!