Play game
Reversword's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #16 | 3.625 | 3.625 |
Interpretation of the secondary theme | #48 | 3.458 | 3.458 |
Overall | #62 | 3.133 | 3.133 |
Soundtrack/SFX | #64 | 2.792 | 2.792 |
Graphics | #87 | 2.917 | 2.917 |
Gameboy Soul | #90 | 2.875 | 2.875 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Hard but good! Awesome feedback and screen shake effects :)
Holy sh** this is hard! LOL. But at the same time super fun and addicting!! It sets the expectation very early on this is going to be punishing and difficult. But in a challenging way... not in a cheap, you fell to your death because of jank collision and now you have to restart the entire level way. I didn't rage quit this, or even want to... I wanted to keep trying because I 'believed' I could get better. :P LOL. (And... you restart so quickly, so it doesn't feel as annoying).
Honestly, this has so much appeal and charm. It's super simple, and the recall mechanic with the sword is fantastic. I want to just keep trying.
I love the chunky look of it too, and the way you used the palette.
I only had two (minor) notes:
1) It took me a sec to realize when I pressed 'c' it actually dropped the sword the first couple times. I thought he was just playing an anim I didn't understand (because I didn't move, and they stacked). I think if you just offset the sword a slight bit when it planted, it would read a little clearer. (Or offset the player?).
Basically, here is the current pose:
Maybe something more like?:
So you can see he clearly planted and separated from his sword. (the sound effects are perfect though :P). So I think with the two combined, it would be clear right from the start.
2) My other one... and this is just personal taste. The chunky art is so satisfying and appealing, I wish it all stayed chunky. :P Like, even the sword planting, I wish it was drawn that way (vs rotations). Or even when it rotates through the air, be a distinct rotate anim etc. Same with the affects that scale up. Staying in that pixel scale. But..... then that wouldn't be sort of your distinct style... so... idk. lol. I just think overall, it'd feel more polished imo.
But damn... this is long because I loved the game so much. It's crazy addicting, has a simple hook, and is a TON of fun. The feel of it when the music kicks up and everything.... it's just awesome.
I love the mechanics of this game. You could add some obsticles that bocks your sword from coming back directly to you(just an idea that came up to me while I was playing game). But really neat little game.
This was addictive. Not sure what it was, but it was addictive.
I think though, the difficulty raises very fast. The third circle was full of bats. I was not able to get the 4th circle!
This is a great mechanic, to be honest, I can see this game being expanded easily. It was nice to see the progress in the Discord server.
Nice to meet you, too! (Although I remember you from Jam9... hopefully I see you in Jam11)
Amazing game! I love the fact you made it at a lower resolution to enable to sword to rotate!
Keep it up!
The best I got after 5 playthroughs was 7.
That was a bit funny to play, but the hitbox of the hero is bigger that it looks, and for some reasons there are numbers above the targets that feels out of place in terms of art.
An interesting mechanic. The game is simple enough to understand instantly, but it's actually really hard to score high. It got me into that "just one more try" zone. A longer musical loop really would've been nice. But apart from that: a cool idea, well executed. Kudos.
pretty good! I'm not to great at it though, lol
Hard game but the core mechanic feels really good! Would love to see this one expanded out a bit, it's a really solid start
Loved its simplicity and well crafted experience and in some way the experimental gameplay.
Very cool concept! Some extra enemy types would be awesome.
Fun game, but it gets pretty hard pretty quick! My highest score was 9
Simple yet very interesting ! It's a bit hard tho (or maybe am I just a bit bad tbh haha) ! Well done !
Really great!
Very cool concept!
I like the risk/reward balance of calling the sword from a huge distance, killing many enemies, but also leaving you open to attacks. It'd be interesting to figure out other kinds of enemies, or how a boss fight would play out with these mechanics.
Great work!
I really like the concept, the hitboxes feel a bit rough sometimes though but great work :D