Whoo, finally beat it!
You managed to get a lot out of those simple mechanics. The puzzle design was really spot-on; there were some real head-scratchers in there!
Criteria | Rank | Score* | Raw Score |
Interpretation of the secondary theme | #27 | 3.800 | 3.800 |
Gameplay | #48 | 3.100 | 3.100 |
Overall | #77 | 2.880 | 2.880 |
Gameboy Soul | #91 | 2.850 | 2.850 |
Soundtrack/SFX | #108 | 2.200 | 2.200 |
Graphics | #109 | 2.450 | 2.450 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Whoo, finally beat it!
You managed to get a lot out of those simple mechanics. The puzzle design was really spot-on; there were some real head-scratchers in there!
wow, these puzzles are actually really well thought. I really like the difficulty especially on the level with the two seeds that were spawn next to each other.
Interesting take on Sokoban. The different types of plants made the puzzles interesting.
This was much harder than I was anticipating lol. Good job! Coming up with a set of difficult puzzles in the short crunch of a game jam is no small feat.
I really enjoyed these puzzles! Short, but sweet. Great work!
There was a surprising amount of challenge and clever gameplay design here - fantastic work! You got a lot of mileage out of a simple concept.
I love it! Very mind boggling at first but then I got the hang of it. Keep up the good work.
This was a lovely little challenge and you definitely stumped one of our team members!! I liked how the different plants changed up the puzzles, would love to see a polished version!
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