Apologies. A lot of the email to that inbox ends up hiding in spam. I'll respond shortly.
Awkward Silence Games
Recent community posts
Apologies. The more people that die, the harder the game is going to be to run. It wasn't really optimized for hundred and thousands of graves.
If it gets to the point where none of us can run it anymore, I'll either refactor some things or just take the game down.
I try to avoid justifying myself, but this is a great take - and far more eloquent than I could ever put it.
I'm not precious over the nomenclature. If this doesn't tick all the boxes to qualify it as a "game", then so be it.
It is however, something. It exists.
That actually sounds like a bug. I haven't really seen anyone else mention it, but I've experienced it myself yesterday. Definitely going to be looking into this.
EDIT: This is potentially fixed now. Download the newest build from the downloads page and give me a shout if you're still having issues.
The Things We Lost In The Flood is a relaxed, experimental game where you float around and read/write messages from/to other players!
Press: Rock, Paper, Shotgun.
- Explore the downpour by sailing through a flooded world and building your little boat as you go.
- Write a message in a bottle to other players about anything. Tell a story, share a secret, try to help a player or even harm them.
- Read other player's messages and choose whether to throw it back into the ocean or destroy it forever.
- End the world.
This is my favourite bug!
It sounds like you're playing a build from a couple of days ago, but I'm *pretty* sure I patched this in the last update (yesterday).
If you're still getting this bug in the most recent build, give me a shout and I'll take another swing at it.
Hey man. Thank you for playing for 40+ minutes!
The game is meant to be tough - but there's no excuse for the bugs you've ran into.
I couldn't watch the whole thing (I struggle with watching people play my games), but I skipped through and caught a couple of issues you ran into. Working on a patch as we speak.
I don't suppose you ran into any others - aside from the ones you've mentioned?
A little something I've been working on for the last couple of weeks. It originally started life off as a simple aesthetic test, but turned into a side project.
BURD is a game where you have to pick between feeding a God that promises you paradise, or three hungry chicks.
(The game never explicitly tells you this, but that's what it's about.)
There are 4 endings based on the choices you make, however they are fairly black and white if you think about your actions.