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Awkward Silence Games

A member registered Jan 07, 2014 · View creator page →

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it's not! Apologies.

Which OS are you on?

I try to avoid justifying myself, but this is a great take - and far more eloquent than I could ever put it.

I'm not precious over the nomenclature. If this doesn't tick all the boxes to qualify it as a "game", then so be it.

It is however, something. It exists.

Thank you so much!

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That actually sounds like a bug. I haven't really seen anyone else mention it, but I've experienced it myself yesterday. Definitely going to be looking into this.

EDIT: This is potentially fixed now. Download the newest build from the downloads page and give me a shout if you're still having issues.


The Things We Lost In The Flood is a relaxed, experimental game where you float around and read/write  messages from/to other players! 

Press: Rock, Paper, Shotgun.

  • Explore the downpour by sailing through a flooded world and building your little boat as you go.
  • Write a message in a bottle to other players about anything. Tell a story, share a secret, try to help a player or even harm them.
  • Read other player's messages and choose whether to throw it back into the ocean or destroy it forever.
  • End the world.

If it isn't too touchy a subject, I'd be interested in hearing you elaborate on that a little bit. Happy to go to DMs.

Crud. I'll have to do some digging.

This is my favourite bug!

It sounds like you're playing a build from a couple of days ago, but I'm *pretty* sure I patched this in the last update (yesterday).

If you're still getting this bug in the most recent build, give me a shout and I'll take another swing at it.

Hey man. Thank you for playing for 40+ minutes!

The game is meant to be tough - but there's no excuse for the bugs you've ran into.

I couldn't watch the whole thing (I struggle with watching people play my games), but I skipped through and caught a couple of issues you ran into. Working on a patch as we speak.

I don't suppose you ran into any others - aside from the ones you've mentioned?


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A little something I've been working on for the last couple of weeks. It originally started life off as a simple aesthetic test, but turned into a side project.

BURD is a game where you have to pick between feeding a God that promises you paradise, or three hungry chicks.

(The game never explicitly tells you this, but that's what it's about.)

There are 4 endings based on the choices you make, however they are fairly black and white if you think about your actions.

Check it out for free now.

Ah. I know what's causing this. It's basically where I hid all the game's physical dialogue gameobjects.

Added it to the bug list.

Anyone getting crashes?

what happened?

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Oooooh, this is a good one. I'll take a look.

EDIT: Managed to replicate it. Should be fixed on the next patch.

I can hook that up. Gimme a day or so.

Probably not any time soon.

There's probably content enough for a demo, but it's not put together in any user friendly way.


If it's any consolation, I've put most of what I learned during development (and some re-done art) into a new project: Exposure!