Very smooth and polished experience!
Excellent presentation, animations look great, and the whole thing had nice pacing.
Congrats!
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 4.045 | 4.045 |
Overall | #23 | 3.636 | 3.636 |
Graphics | #25 | 3.864 | 3.864 |
Soundtrack/SFX | #28 | 3.500 | 3.500 |
Gameboy Soul | #44 | 3.545 | 3.545 |
Interpretation of the secondary theme | #56 | 3.227 | 3.227 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Very smooth and polished experience!
Excellent presentation, animations look great, and the whole thing had nice pacing.
Congrats!
spectacular! the idea of including the hud was very original and looks great!
Awesome work, it has an great gameboy feeling, great graphics and sfx&music, and gameplay. Great work with the palette, highlighting the things that damages the player over the rest, and also if feels like there is new content all the time.
The only thing I would've wanted to see is some innovation to the genre, the game felt super well but it was like playing any other platformer game (innovation wasn't part of the jam though).
Man I just love this, it's game that I would buy. My only complaint is that you could add some tutorial because you have a lot of mechanics with directional attacks and charge and you could write some of ideas and concept on itch page. But game it's just great! You have talent man!
Wow. Just wow. The feel of this is fantastic! Also... worked amazingly with a controller. So extra stars just for that. :P
I really loved the directional attack thing... taking advantage of using a dpad. Super cool. The attack required such precision...so it created an interesting choice and made it feel diff than standard side-scrollers.
I really wanted to use the downward slash more as that one felt great, but it was so hard to pull off without also losing a heart. I wish that during that attack, if you got a successful hit, it made you invulnerable for that moment. So it would encourage using it and pulling it off. Whereas now even when I get a successful hit, I'm still punished. So I just stopped using it.
I loved that I felt like I was playing an actual GB though. And the palette choice of BW with the accent green worked so well!! Awesome stuff.
Cool entry, had a lot of fun playing this game. Specially liked the music and sound design. It was a nice feature when you get hit and get sent flying backwards, liked that effect.
This is extremely cool. Every time I see one of your game I am amazed at the level of soul and polish you put into them. I had an amazing (although short) time playing. Cheers!
Great gameplay and lovely graphics. Clever use of the limited palette. The vfxs were really juicy and on point but maybe (along with sprite rotations) didn't feel very gameboy-ish.
Overall it's a very fun game!
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