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IcyLava

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A member registered Apr 09, 2019 · View creator page →

Creator of

Recent community posts

Hey, thanks for the detailed feedback!

We had some trouble with the initial level design, where you could often hold the mouse in one place and still be safe because of reappearing lights. I guess there's still some issues we need to sort out.

Aww, thank you!

The idea of taking over the opponents notes is interesting, but I feel like it leads to an imbalance - the player that does well will do even better with access to more notes, making it hard to catch up for the other player.

The combo completely resetting on a miss is a bit brutal I think, maybe it should decrease instead.

The graphics were really solid and I love the chosen color palette.

The music was kinda putting me to sleep, maybe that's just my taste in music though 😅

Thank you so much! I made sure to put extra care in the level, so that it follows the rhythm, but also isn't too hard to follow.

I'll be sure to try your game later!

Cool idea, but I ended up spamming left click to see everything. Maybe add a delay so you can't always switch, or add some kind of downside to switching (like maybe the screen gets blurry/dithered for a second).


Sometimes it's too hard for me to react to the rapid changes. I try to avoid switching and use the speed boost to dash through the bullets.

Very unique concept, and I love the minimalism. Nicely done!


Thank you, glad you like it! I tried to put my all into the music.

Thank you! If we decide to work on this game further I would make more music for it, for sure.

Glad you enjoyed the visuals.

Thanks! We did consider having an easy and hard version, but due to time constraints we decided to focus on one polished level rather than 2 crummy ones.

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I liked the visual and audio effects, but sound gets a bit irritating. I didn't really grasp what was happening in later levels, but managed to beat the game anyways.

I think it has a nice level progression.

I really like the mechanic of hiding the light you use in the beginning, I wish it was used more in the game. The ambience is a nice touch, but it's missing sound effects.

I liked the sprites. Having the campsites and boxes helps to make the game feel less empty.

Oh that's strange, you should only need to hold to use it, once you release it should be disabled.

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When you go through the top path, you can shoot a lantern that unlocks a door, then you go through that door, essentially only needing 2 loops instead of 3

Edit: I just got 45.38, should be easy to get faster than that, I haven't tried that much with this new path

(1 edit)

I think kart killers is my favorite. I also just discovered an alternate path and got 47.37

Edit: I should also mention, clicking on dungeon  #278 in level select leads to iron ball run instead, and it seems to use that time for it

gg


Thanks for playing!

Thank you! I'm glad you loved it!

Thanks, glad you enjoyed!

Thanks! Yes it's actually a feature - when you emerge from water you get a little (or big) speed boost.

Thank you, appreciate it!

Thank you, glad you enjoyed!

Thank you, I think our artist did a great job! If you lift the terrain behind you, you can move forward pretty easily.

Thank you! If you lift the terrain behind you it's pretty easy to keep moving forward. On the 3rd and 4th level you have to collect all the fish to advance to the next level, it's technically a feature, though it was meant to restart the level. After the 5th level the black screen is normal though.

Thanks for playing!

Glad you enjoyed!

I added ctrl+r during pre-prep for the jam, it was intended for development purposes but turned out to be useful. I think it refreshing is a firefox-only issue.

When you go into the water and emerge, you get a little speed boost. Also don't forget you can also lift the terrain behind you, this allows for continuous movement.

Thanks for playing!

Thank you so much, glad you liked it!

Thank you!

Thanks! I'm not familiar with tiny wings, but part of the inspiration was this game - https://www.youtube.com/watch?v=gKJNtgJlOdk

Actually now that I look at it someone mentioned tiny wings in the comments of that video :D

Thanks! Surprisingly the physics behave quite well with how I modify the terrain.

Thanks! I made the music and I'm glad you enjoyed it!

Yes, sadly we were all out of time. Thanks for playing!

Thank you, glad you enjoyed the game!

Thanks! Daivy came up with the idea and I think it turned out really nicely! Glad you enjoyed the music, I had to rush it right at the end of the jam and we didn't have enough time to polish everything up. The game could use some more variety for sure.

Thanks for playing, glad you enjoyed!

Thank you, good to hear that it's easy to grasp. Happy you enjoyed!

Haha, yeah it was tricky to balance the physics, sometimes it still behaves weirdly.

Thanks for playing!

Thanks, glad you enjoyed!

Thanks for playing!

Thank you, glad you enjoyed!

Yeah unfortunately we didn't have time left for more levels and items. We had the idea of having to restart the level if you didn't collect all the fish but the deadline was already there 😅

Thanks! It was a bit tricky, but I love how it turned out

Thanks! Glad you enjoyed the game!