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Thank you for the feedback!

Adding more frames to represent rotation is definitely a solution to make the game feel more responsive. I will definitely do that if I ever need to map rotations to low resolutions again. 
If I would do a game like this again, I would also try to represent the rider on the bike (like in a typical Trials-game) and whether he is leaning forward/backward. That should make everything feel a lot snappier.