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A jam submission

Plant of DOOMView game page

FPS RPG for GameBoy
Submitted by Maxfilm Games — 23 hours, 24 minutes before the deadline
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Plant of DOOM's itch.io page

Results

CriteriaRankScore*Raw Score
Gameboy Soul#363.6563.818
Graphics#683.2203.364
Overall#782.8723.000
Soundtrack/SFX#842.5242.636
Gameplay#892.5242.636
Interpretation of the secondary theme#1082.4372.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I liked how you mixed different games (the maze and the action part) in one game and the story of the game, The intro was a bit longer than expected. The fights were harder than expected, the skeleton jumped over me from the distance, completely unexpected and felt like it was cheating xD, but I managed to kill it. The game has a good gameboy soul.

Submitted(+1)

A very interesting idea. The viewport feels claustrophobic, primarily due to unused space all around it I think. The clean visuals of the dungeon itself help but don't entirely offset the issue.

Definitely some bugs here and there with the combat (Saw a skeleton attacking a wall for about 30 seconds straight), but it has potential. Some cleanup and maybe deal with all the unused space when exploring the dungeon and it could be a nice little demo :)

Submitted(+1)

The combination of dungeon crawler + action game works really well. 

If you ever continue working on this game I would suggest to make the main view of the game cover the whole screen. There is a lot unused space on the screen when traversing the level.

Submitted(+1)

You should 1000% percent make a full game!

Submitted(+1)

The story, layout and idea felt original and fresh. I particularly loved the fade-out transitions and UI - which really felt like a Gameboy!

On the critique side, I felt like the combat was a little out of place and clunky, and the view of the room was too small.

Cool game and awesome art!