Community really wants this - I am currently working on hand-made puzzles for next update 👍
Recent community posts
Whoa your download is 500MB zipped and 1.7GB unzipped! Prune as many dependencies - I think you accidentally bundled a lot of unused packages. Also, it looks like you compiled this with GCC into a binary most computers can’t inherently run. How do you run your game?
This concept is super clever; I was not expecting a strategy game when I saw the title screen. I had a lot fun! Do you plan to keep working on this? You should add more agents and enemy types - this game has a lot of depth potential!
Graphically, there is a lot going on here that is impressive! Palette swaps, sprite style changes, animations, and so on. You are all really talented.
Narrative games aren’t my cup of tea, but there is a good bit of variety in story-telling and scenes so I was able to keep going which was nice. It was cool to see this game interpret “plant” from a poem.
It took me a while to understand how and where to drop a seed, but once I figured it out, I really enjoyed this game! The concept is unique and familiar at the same time, and the challenge of flying and placing seeds was at just the right amount of difficulty.
Super cute acorn with animations!
I think by making their collision box the size of their torso (their head gets stuck on corners lol) and their speed faster, the gameplay would improve, because the window to pass the squirrels is reeeeal tight.
Maze games are a perfect fit with Gameboy, nice work!
The story, layout and idea felt original and fresh. I particularly loved the fade-out transitions and UI - which really felt like a Gameboy!
On the critique side, I felt like the combat was a little out of place and clunky, and the view of the room was too small.
Cool game and awesome art!
We really appreciate the constructive feedback. I agree about the slowness, and it was indeed hard to see where the arrow was traveling and it’s trajectory. I’m happy you found the the concept interesting - thank you!
Yeah, I was going for a “you are your own worst enemy” to the design since the boss ended up taking too much time. I also wanted to incorporate a rocket jump by aiming down and holding the shoot button - hence the recoil lol. Thanks for playing!
First off, huge congratulations for reaching the finish line and submitting something that you worked on solo. That is impressive and you should be proud of yourself!
I can tell you are a musician, the music stuck out to me for its high quality. Besides the music, my other favorite part of the game was the quirky theme and creative originality. This reminded me of a party game, the formula is superb - however nothing is really challenging the player during the tree burning sequence. I think if you added more tricks/obstacles/twists to it - you made something extremely fun.
This was a really cool twist (up to you if pun is intended lol). I like the originality and simplicity - awesome stuff!
My only really minor complaint was the turning was so stiff and rapid. A real slight blend/lerp will smooth that out.
I like the ability to place buildings anywhere and then put something on top. Also like the idea of combining stealth with tower defenses - I have never seen that before!
I know there was still more work wanted, but if you were to put more time into the game, the first two things you should add is a zoom-out/zoom-in feature with the mouse and a lose condition.
Great work and great idea you two!
“Sam Hogan”-esque, I like the visual style a whole lot!
The single jump feels good! But as others mentioned, the double-jump feels off, because either you’re falling (so the double-jump only slows down the descent) or you double-jump right after jumping (so you go really high!)
That is a quick fix; the real meat is the level design and the character charm you added! It put a smile on my face that you took the time to add an intro, tutorial, and dialogue. Great work!
The shoot and bounce sound effects were a great touch - it added depth!
It was a smart decision to start simple and then polish with some flair. That made this feel a lot more complete. Awesome concept and impressive execution!
How do the submitters feel about a late policy change - voting being public? Right now, it is only other submitters can vote on submissions.
I feel like it benefits small amounts of submitters by giving them more votes. On the other side, someone could in theory get a raid of people to rate 5/5 on their game.
Let me know what you think, and if there is positive feedback, I will change the rules tomorrow evening.
We appreciate the feedback! The voting dates were chosen a month ago before any number of submissions. I agree that it is too much for jam #1, but for consistency, we will hold out until the weekend.