Tutorial was a great help! The game overall was really well polished and worked super smoothly and intuitively. I think there is definitely more room for improvement of the combat as it's a bit simplistic and the consequence of losing an individual battle per agent does not feel that important. Overall great job! Really liked this game!
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Agent Skyfall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #10 | 3.643 | 3.643 |
Sound | #10 | 3.619 | 3.619 |
Aesthetics | #10 | 3.905 | 3.905 |
Theme | #18 | 3.714 | 3.714 |
Gameplay | #19 | 3.333 | 3.333 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice game! I liked the way you implemented the tutorial. I also find the turn-based combat a really creative mechanic considering the Jam theme.
Good job!
I am incredbly fond of pixel art and white-black-red color palette, hence this is obviously one of my favourite entries aestethically. I also appreciate the fact that you managed to create a game very far from the obvious genres commonly connected to a theme like this. My only complaint is that the choice of reinforcements did not feel meaningful enough, but apart from this the game could be a very nice mobile game with some more content
Fun game! it took me a minute to get the hang of it but once I did it was really enjoyable. The artwork and sound are great and make the game a lot of fun. Great job!
Excellent art and music! The strategic feel reminds me of a simplified version of Super Auto Pets but unfortunately the way the game is made makes it feel like your success is mostly determined by RNG rather than clever planning. Good work! Would love to see this idea expanded and have it be much more strategic than luck-based!
thank you for the feedback! I am aware about the rng taking a bit of a heavier role in this game. Some features that i planned did not make it in the final product since i had to work all weekend and only had a short amount of time to work on my game.
I attempted to make it into a "get rewarded by pushing your luck". I had about a hour before the deadline to balance gameplay out so I focused on the more important parts like power scaling instead of adding variety for strategic purposes.
I will definitely come back after the jam and add the more strategic bits that I left out.
Hope to get your feedback then!
I adore this game! The art is really cool and it feels polished. I probably would've made it so if you didn't fight any enemies the game would take away one of your lives, but otherwise a great game for the time you had!
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