I really liked the game, it reminded me of some sandwich food stacking game I can't remember the name of. If I was you I probably would've made the rounds a bit shorter, but overall great game!
Thomas Bestvina
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This was a cool interpretation of the theme. I felt like at some points I had to use both arrow keys and a/d to have any chance of balancing it though, (I'm not sure if that's an exploit or intended) And if there was difficulty scaling, I couldn't really feel it.
Overall an awesome submission, great job!
The game reminded me a lot of Hotline Miami. The game is very polished and you can tell a lot of thought went into it. The game is pretty confusing at first, I feel like a quick tutorial on the first level would be pretty nice. Like when you pick up an item it tells you what it does. (I'm still not sure what the green pickup does, is it money?) Overall, an amazing game for 1 week to make.
Sure! I would love to, on the shooting enemies that get closer to you stage, the enemies just stop where they are and show the death sprite, then disapper, what I would love to see is maybe a little particle effect, and its a bit unclear of if you can shoot through it at first, however the most of the problem isnt in the shooting game, its the parkour game. Whilst playing it, I noticed the majority of the time you die is when the wheels trap you and you dont have enough time to get out of it, the falling brooms almost never cause your death if at all.