This was a decent little puzzle game, I liked the roguelike style.
Thomas Bestvina
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This is a cool use of the theme. I really liked the art style, but I would've liked some kind of indicator on what kills me and what I can use as a platform, like the moth level was a little frustrating because some leaves I could land on and some others I couldn't, and the spider level, some vines I could hang onto upside down and others I couldn't.
Otherwise, great jam submission given the 5 days!
This was a cool interpretation of the theme. I felt like at some points I had to use both arrow keys and a/d to have any chance of balancing it though, (I'm not sure if that's an exploit or intended) And if there was difficulty scaling, I couldn't really feel it.
Overall an awesome submission, great job!
The game reminded me a lot of Hotline Miami. The game is very polished and you can tell a lot of thought went into it. The game is pretty confusing at first, I feel like a quick tutorial on the first level would be pretty nice. Like when you pick up an item it tells you what it does. (I'm still not sure what the green pickup does, is it money?) Overall, an amazing game for 1 week to make.







