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Thomas Bestvina

68
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9
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A member registered Jun 12, 2019 · View creator page →

Creator of

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I really liked the game, it reminded me of some sandwich food stacking game I can't remember the name of. If I was you I probably would've made the rounds a bit shorter, but overall great game!

Its a good game, but a bit of polish could have done it wonders.

That was one seriously wild fire

This game is really cool, the art fits, and the difficulty scaling is nice. I would've liked if the actual gameplay stayed a bit more on theme, but otherwise I think the game was good.

Thank you! It means a lot!

I thought the game was cool, I think with a few extra levels, and some more polish, you could have some serious reverse peggle biznis

I adore this game! The art is really cool and it feels polished. I probably would've made it so if you didn't fight any enemies the game would take away one of your lives, but otherwise a great game for the time you had!

While I agree with you that the size of the enemies could be less impactful- and post-jam I will certainly be updating this, the idea is for it to be bullet hell, and you have to find just that small enough space to avoid getting hit, while not backing your self into a corner with no options.

I really liked the game. I really think an extra level of polish could've made the game really great. There was a small issue I encountered where when running into the wall the camera would jitter.

By far one of the most polished submissions I've seen. Great work for what time you had!

The character was really goofy, I absolutely adored it. I feel as if the hitbox for the player could've been a bit smaller and less punishing.

I love the game, but I think a bit of extra polish could've really made this game great!

This was a cool interpretation of the theme. I felt like at some points I had to use both arrow keys and a/d to have any chance of balancing it though, (I'm not sure if that's an exploit or intended) And if there was difficulty scaling, I couldn't really feel it.
Overall an awesome submission, great job!

This was a really interesting take on the theme! My only real gripe with it is that it was initially unclear that the coffee existed. Maybe I just didn't read something I should've. Overall great work!

The game reminded me a lot of Hotline Miami. The game is very polished and you can tell a lot of thought went into it. The game is pretty confusing at first, I feel like a quick tutorial on the first level would be pretty nice. Like when you pick up an item it tells you what it does. (I'm still not sure what the green pickup does, is it money?) Overall, an amazing game for 1 week to make.

maybe instead of ct.mouse.down, it should be ct.mouse.pressed

looks super fun for speedrunning

I just dragged it up further... I cant remember fully now though

Yeah I mean its a pretty decent amount of gameplay regardless

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Its a decent concept for a tower defense, however I would have loved a tutorial or something like that. it took me a pretty long time to figure out how towers were meant to be placed. and after the score of 14200 the waves just stopped...

I mean, a maze is a puzzle, so I'd assume so

you gotta build a bridge for him to eat and fall off of then bridge to the other side

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Amazing, loved the way you solved gates disappearing into the rock with just a white sprite :P

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4 different enemies* that was a little mini part of the surprise :P
 and the body staying on the ground was the secret one

np!

Sure! I would love to, on the shooting enemies that get closer to you stage, the enemies just stop where they are and show the death sprite, then disapper, what I would love to see is maybe a little particle effect, and its a bit unclear of if you can shoot through it at first, however the most of the problem isnt in the shooting game, its the parkour game. Whilst playing it, I noticed the majority of the time you die is when the wheels trap you and you dont have enough time to get out of it, the falling brooms almost never cause your death if at all.

The 2 mini games felt a bit underwhelming  I would have loved to see more, the polish also could have been a bit better but overall its a decent game for 48 hours.

yeah, I'm pretty sure the egg grab is the surprise, or at least it surprised me lmao.

eh, we were already running pretty close to the deadline when we got all of the mechanics finished. maybe if we had a bit more time we would totally do that.

It definitely took me a bit to understand what I was doing, however once I realized what I was supposed to do it was really fun, I would have loved to see boosters or something in the water to make you get a bit more xp and a higher jump, but overall the game was really fun.

Well, the idea is to make you conserve the amount of turrets you use, so you dont just spam them everywhere

the POV puts me off because I cant see where i'm going, but other then that its a great game for under 48 hours!

The game is very slow paced, at least for me. and the sounds get a bit annoying if you find a place with alot of drills. Otherwise it feels pretty good.

I hate it so much but its so good lol

an amazing game for only 48 hours of work.

Such a challenging game, but its so good.

Such a challenging game, but its so good.