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Thomas Bestvina

91
Posts
10
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A member registered Jun 12, 2019 · View creator page →

Creator of

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This was a decent little puzzle game, I liked the roguelike style.

Nice game, took me 12 minutes to beat, very enraging. One thing is that the death mechanic felt like it became a side thing near the end.

This is one of my favorite games so far. With a little more polish, I could see myself passing the time with it on my phone. The number of quality levels for a jam game is also extremely impressive. Good work!

Interesting puzzle game. The elements are a unique way to integrate dying with a platformer.

I liked this game, I think its biggest strength is the level design, it's non-linear and you have to loop and backtrack, but somehow still makes sense and feels fluid.

Reminds me of job simulator but like others said it might've been quite a bit for a game jam. Good work regardless on what you did get done. Though I wish the movement was a little snappier. 

I enjoyed this game, I really like flesh horror, and the permanent deaths between levels made it feel very challenging and I really had to make sure I optimized the level to a degree I was happy with before moving on.

This is a cool puzzle game / platformer. I think going into a soul form to interact with certain things is pretty cool.

The idea is the enemy's death is an opportunity to build new towers

I really liked this game! I actually have a teddy bear themed puzzle game on my itch page, too! Though it's much more light-hearted. The challenge buttons were a nice touch as well.

Really nice puzzle game, I liked the dialogue too.

Huge amount of content for a jam game. I like it, it's like tower defense meets an incremental game. 

Simple and challenging, after restarting the game I ran into a bug where everything I grabbed was offset way to the left though.

the R-70 boss was fun and challenging, but I'm not really sure how to get more of the gears for upgrades

I really liked this game. I thought the level design was cool, and once I figured out each level, it felt like now I had to put everything together. 

This is a cool use of the theme. I really liked the art style, but I would've liked some kind of indicator on what kills me and what I can use as a platform, like the moth level was a little frustrating because some leaves I could land on and some others I couldn't, and the spider level, some vines I could hang onto upside down and others I couldn't.
Otherwise, great jam submission given the 5 days!

I thought the graphics were awesome, but I think the game could've benefited greatly from a tutorial or some better in-game instructions (or maybe I missed it). Smashing the spiders also felt like it had to be very precise compared to the other somewhat mundane tasks.

Nice game, I really like auto battlers.

The game is good, but the graphics suffer from significant clarity issues. Platform edges come in and out of invisiblity, so do small obstacles like the triangle, and the attack animations are very subtle.

Nice game, wish there was more to do with the money as a sort of risk. Round ended with me getting stuck on some ledge :(

This is a cool idea for a puzzle game. I think what you could've done to improve clarity is make it clearer if the guys are connecting before they're connecting a full powerline

The game is good, but it feels polished in the wrong places. For example, I really liked the camera's looking at you, and the various main menu effects,  while the hitbox jumping is much bigger than the actual character.

this game is rad, loved every second. Reminds me of ultrakill 

I really liked the game, it reminded me of some sandwich food stacking game I can't remember the name of. If I was you I probably would've made the rounds a bit shorter, but overall great game!

Its a good game, but a bit of polish could have done it wonders.

That was one seriously wild fire

This game is really cool, the art fits, and the difficulty scaling is nice. I would've liked if the actual gameplay stayed a bit more on theme, but otherwise I think the game was good.

Thank you! It means a lot!

I thought the game was cool, I think with a few extra levels, and some more polish, you could have some serious reverse peggle biznis

I adore this game! The art is really cool and it feels polished. I probably would've made it so if you didn't fight any enemies the game would take away one of your lives, but otherwise a great game for the time you had!

While I agree with you that the size of the enemies could be less impactful- and post-jam I will certainly be updating this, the idea is for it to be bullet hell, and you have to find just that small enough space to avoid getting hit, while not backing your self into a corner with no options.

I really liked the game. I really think an extra level of polish could've made the game really great. There was a small issue I encountered where when running into the wall the camera would jitter.

By far one of the most polished submissions I've seen. Great work for what time you had!

The character was really goofy, I absolutely adored it. I feel as if the hitbox for the player could've been a bit smaller and less punishing.

I love the game, but I think a bit of extra polish could've really made this game great!

This was a cool interpretation of the theme. I felt like at some points I had to use both arrow keys and a/d to have any chance of balancing it though, (I'm not sure if that's an exploit or intended) And if there was difficulty scaling, I couldn't really feel it.
Overall an awesome submission, great job!

This was a really interesting take on the theme! My only real gripe with it is that it was initially unclear that the coffee existed. Maybe I just didn't read something I should've. Overall great work!

The game reminded me a lot of Hotline Miami. The game is very polished and you can tell a lot of thought went into it. The game is pretty confusing at first, I feel like a quick tutorial on the first level would be pretty nice. Like when you pick up an item it tells you what it does. (I'm still not sure what the green pickup does, is it money?) Overall, an amazing game for 1 week to make.