Thanks glad you liked it!
TheTrashDev
Creator of
Recent community posts
Very polished game. I think what you do well is the scope feels just right, and because of that, the gameplay is simple, but solid. The scope choice also allowed you to make sure there are few, if any, bugs, which is a big accomplishment. One point of feedback is that I beat the game without ever refusing passengers. I grabbed passengers, dropped them off, and then picked everybody up from where I dropped them, which was enough to win. Perhaps if the elevator capacity was decreased it would make the option more viable? I always make a point to give feedback, but even this is a tiny nitpick, so it won't have any bearing on my rating.
Cool puzzle game. I like that the levels relied on the loop mechanic quite a lot since it is the theme after all. One thing to note is the text was very blurry in the instructions part, and the character, ground, and walls all being pink made it a bit difficult to tell which is which (I got stuck for like 5 minutes since I couldn't see the walls). Another good thing was the sfx and music were well designed.
As other have said, the viewport size and not being able to fullscreen (at least for me) hurt the game but I will ignore that. I also didnt really understand the part when you have to go back to the start, I only got about 5 rolls when I thought the dungeon was so big you would need much more than that to get back?