Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

As other have said, the viewport size and not being able to fullscreen (at least for me) hurt the game but I will ignore that.  I also didnt really understand the part when you have to go back to the start, I only got about 5 rolls when I thought the dungeon was so big you would need much more than that to get back? 

The more stuff you kill, and the longer you explore, the more turns you'd have to get back to the start. That's the part of the game I didn't get to test enough though so I know there's some bugs in there. Thanks for playing though I appreciate it!

(+1)

Oh right that makes sense. I did kill every enemy I found but I always bought more combat rolls so that adds up. I still gave it a solid rating since I can tell you worked hard on this!

Thanks! The time constraint had a lot to do with how it turned out. I need to stop trying to build complex games on a game jam timeline 😅