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High-Calibre Vivid Simulacrum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1 | 4.330 | 5.000 |
Theme | #2 | 4.041 | 4.667 |
Overall | #2 | 3.175 | 3.667 |
Originality | #2 | 2.887 | 3.333 |
Feel | #3 | 2.021 | 2.333 |
Fun | #3 | 2.598 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which themes did you weave together?
Artillery + Colour + Simulation
Any borrowed assets? Which asset(s) and who made them?
No, All created by Jordan
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Comments
“Sam Hogan”-esque, I like the visual style a whole lot!
The single jump feels good! But as others mentioned, the double-jump feels off, because either you’re falling (so the double-jump only slows down the descent) or you double-jump right after jumping (so you go really high!)
That is a quick fix; the real meat is the level design and the character charm you added! It put a smile on my face that you took the time to add an intro, tutorial, and dialogue. Great work!
Thank you so much ! We had a lot of fun trying to make the characters have well... character ! Im glad you had fun and that the game put a smile on your face honestly thats all i could ask for :)
Loved the art style in this game. especially the crt look . jumping felt a little off somehow but overall great .
Thank you so much :D
Thank you so much for your feed back ! In hindsight id actually agree with you and if i where to go back and make the game (with my friend) there would definitely be some things I would personally change. Despite the problems I'm really glad you had fun :).