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A jam submission

Lost DiverView game page

Time's Running Out!
Submitted by Knitwit Studios (@KnitwitGames), Azivar β€” 4 minutes, 49 seconds before the deadline
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Lost Diver's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#803.5883.714
VISUALS#813.8644.000
CREATIVE#1043.4503.571
OVERALL#1463.1743.286
EASY TO GET INTO#1523.4503.571
AUDIO#1632.8983.000
FUN#1742.8983.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Picking up oxygen gives you 10 more seconds to live.

What was the size of your team?
2

Please credit the resources that you used during the jam (if you used any)
zapsplat.com - Some SFX

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Azivar - SFX, Art
Corving - Music

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Comments

Submitted

The underwater theme really fits with the creative use of the oxygen tanks for the 10 seconds theme.   That mechanic made me really hurry along which I appreciate in a platformer lol. I liked that you decided to mix platforming and bullet hell which I haven't seen as often. It would be nice if I had checkpoints in order to not have to restart every time. I was not sure what the timer was for in the room with the red bullets? The HTML5 worked for me! Nice job

Submitted

the underwater aesthetic is pretty nice in this game. I don't know if it's intentional, but when i stop time at the turret room, the timer of the room continues ticking. Great work on the development of thsi game!

Developer(+1)

It was something we wanted to happen, and thank you. I work hard trying to get the underwater vibe going on. We wanted to make it so that you could use the time stops as an emergency in every situation, so having it lock you in the room for more time didn’t seem right. Thanks again for checking out our game.

Submitted

The backgrounds look really nice! The lost progress on death was definitely a deterrent for me though.

Developer

I’m sorry the difficulty was too much, we really aimed for a rouge-like, where it was meant to be done in one run. We made it with the idea that people could speed run it with a timer at the end telling you how much O2 you had left as well as a completion timer. Thanks for checking out our game!

Submitted

The web version didn't read any inputs, but the download worked flwalessly. Great idea and really fun rooms, though a bit hard for me and made me lose interest after dying a few times on the same room. I think mistakes from previous rooms compound too much and if you messed up and barely got to the end, it will kill you in the next one - I'd consider some form of reset or more safe rooms.

Overall, great!

Developer

If you refresh the browser after the game doesn’t read your inputs, it should fix it. Yeah we transfered it to html5 at the last minute cause we wanted to make it more accessible, so there were some bugs.(That should be fixed now) It is meant to be hard and we had more safe rooms but it was too easy, so we slimmed it down so that was a good window to be able to beat the game if you played it several times. We wanted you finishing the game to be an accomplishment. Thanks again for playing our game.

Developer

Hey all, just realized the HTML version has an annoying bug right at the end. The screen gets really dark.

Download the Windows version to bypass this bug - if you want to finish the game!

Developer

The HTML bug should be fixed and ready for you to beat the game now.