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Tadashiro

9
Posts
6
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1
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A member registered Jul 31, 2016 · View creator page →

Creator of

Recent community posts

Honestly I didn't even think about creating a proper explanation or "tutorial" level until I played some of the other games. 


Thank you so much trying our game!!!

The dice roll was indeed too long and it's my fault for not understanding some of the engine's limitations. Thank you so much for trying our game!!🙏

Thank you so much for trying my game!!🙏


I guess I was too focused on the "unlucky" aspect of the jam. I had more ideas in regards to the gameplay but I knew I didn't have enough time to polish and implement everything.  After a lot of testing I found some strategies in regards to whether you should roll or not the skill die.

Very interesting and unique concept. I really liked house the enemy dice would change number every time they changed direction. It gave the game just the right amount of difficulty.

Never played anything like this, so call me amazed. Game got stuck for me on web but I had so much fun while it lasted. This has so much potential for a full game.

I had so much fun. The mechanics were so interesting and smooth! I got so hooked up I forgot half an hour passed by.

The concept of the game itself is fun but the hitbox of the character trying to get on the platforms was a nightmare to deal with. Other than that, it's obvious there was a lot of work done on it. Will definitely come back to this in the future.

Interesting concept and I managed to beat the game. The AI was very aggressive which made it really fun and challenging. Only thing I would consider is a small HUD with a timer and maybe less time available to beat the game. Otherwise, I enjoyed it

Judging from the screenshot the game could have great potential. Unfortunately after I found the key on the first level, nothing could happen. If you keep working on it and make it what I think it could be, then I'll definitely give it a try.