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Connecting Simulator B's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1084 | 3.536 | 3.536 |
Overall | #2226 | 2.929 | 2.929 |
Presentation | #2417 | 2.821 | 2.821 |
Fun | #2976 | 2.429 | 2.429 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It needs to be played with another version of the game
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cute and weird and really innovative! Love it!
This was brilliant! Same concept as "Tick Tock: A Tale for Two", but very different presentation-wise. Looks cute and music fits. I just wish the characters moved faster, or would keep moving if I held down the arrow key. Could see potential for a bigger game.
I love the originality! It's so brilliant to require you to use 2 games to find the codes. Going back and forth, the puzzles were amazing! Please play my game if you have time.
This game is super cool! I've seen games like this before, but I like this best. The controls are a little wacky for me, and it's a short game (expected in a 48-hour game jam), but a great idea!
Puzzles and idea are very clever! I really love this mechanic!
With a few more screens and maybe other puzzles it will be way more challenging!
Hope you will continue to develop this(ese) game(s), the idea is stunning.
Maybe using a shared save instead of codes (you have to do it instead of checking a walk through) would be interesting.
We thought about this, however we wanted to focus on game and ideas, not really techniques. I think the best way to have games working at the same time would be to have them connected over localhost with TCP/IP, but that might've been a bit too shady (firewalls and stuff). Shared save would be nice but not really knowing how saving data in browser works (different domains probably would break it), we didn't want to go that way. I am actually very glad that it worked out the "analogue" way.
Cheers, glad You liked the game.
I agree, asking the player to install and run a local server on this computer seems a bit odd for a game jam project. I think you can achieve it with cookie in a pretty simple way but I understand that learning all of that plus making a game is a bit too much to handle for a game jam ;)
It works pretty well actually, I was at first pretty surprised by the concept and how it will works. But I think with a little "developer magic" this prototype can really be an interesting project.
Good that u leave a walkthrough, because game not so clear tell u what to do)
anyway sprites and sound are good, and a humor too :)
I dont get it, but i had some fun, so that counts :)