What I think makes this game special is its heavy emphasis on atmosphere. You do feel the weight of being tied down in a relationship constantly moving forward. With each overcoming of an obstacle feeling very rewarding. In that regard this game feels a bit like the game "It takes two".
Although I didn't have co-op I definitely think this might be a great co-op game. Maybe a bit more along the lings of "overcooked".
One of the things I do struggle with is a clear clash in game design in the following aspect. The objects in this game are designed in such a way that it feels very natural to avoid them, since you are chained together making contact would mean very naturally that you get stuck.
HOWEVER the people running clearly contradicts this entire statement. They are something you mustn't avoid and actively tangle down with the chain. Which is completely contradictory with the other objects.
Running people over does work as a game design mechanic, but needs more clear set up as to why you can run them over. This would make the introduction of this mechanic feel much more natural and less as a clash. As suddenly the thing that chains you together, also becomes your strongest weapon.
Leave a comment
Log in with itch.io to leave a comment.