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Mumin

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A member registered Apr 23, 2018 · View creator page →

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Oh no, I didn't know about that! :D Luckily it doesn't help in any puzzle, does it? :D I will definitely fix it after jam, along with adding some new mechanics like portals and characters that walk in opposite direction than you or ones that walk only in one direction o-O :D 

Thank you very much! I think complain that there is too little levels is a compliment, haha! And yeah, I noticed that not everyone figure out that characters don't aim towards mouse but in the exact same direction the main hero does, I should make it more clear :D

I like how you incorporated the mechanic of building your own dungeon even though you could easily fit the theme just with fighting system! That was nice experience :D You could add a bit more feeling to hitting enemies :D 

Because there wasn't a reset counter ! :D 

yeah, imo the most irritating thing in mouse is that wand rotates after moving it from one side of the player to the other (but without that it just looked stupid). Btw! Did you know that enemies don't AIM to the mouse but exactly where the main character does? :D

Yeah, I think it is pretty common, though any similar game I played had  it's own take on it and this is incredible! Even by taking similar idea, it always will be at least slightly unique!

Okay, I finally found time to play this one! And as I thought, it is incredible! Those titles like "Society" make this game very nice metaphore! I'd add a little screen freeze and sound on every collision with wall, but other than that - incredibly cool!

Very nice title with nice take on known idea :D Very nice color selection! Was it done with Unity? I think using pixel perfect camera would prevent those weird black lines appearing on the screen when jumping ;D

Not being able to move when original hero can't was intended, though I am sad I didn't really used that a lot of times :D Thank you! I have loads of ideas for other types of enemies, ones that can only move in one direction and then join when they meet, maybe portals etc. etc. !

Oh, I thought nobody went for that idea, but I was wrong! That's neat, could use some more feeling though!

Thanks! Did you figure out that you can break the link when bullet is flying towards enemy? When you figure it out last free puzzles are pretty obvious and not that difficult! :D

I was wondering where is the theme, but when I read the description I found it very original! Steering the car is a bit weird though, but maybe I am not used to race games ;p

What a delightful artstyle and idea! Gameplay is a bit confusing though (even after reading instruction (the best looking instruction I have ever read tbh :D). You should make a moment of bringing food to tree much juicier! 

Relaxing experience, it works pretty well! With some more polish, idk, satisfying passing between areas, it could be very nice!

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That's an interesting one! I think you could expand on that map rotation idea, because now I think that's just for theme reason. For example, if enemies would be common for all the areas and stayed at the same place after rotation, it could make possibilities to use it as an advantage to deal with enemies!

Nice fight feel! Theme not noticable at the first glance, I had to read your description to realize why those enemies are so tough! It was very enjoyable, I would add some indicator that you are fueling a torch, because at first I was surprised it stopped being lighted when I went away :D Btw, are you from Poland? Not so many people have "sz" in their nicknames xD

Hahah, is it hard? :D Did you try to disjoin when the bullet is flying or try to be precise with spikes? Second option is much harder, but possible xD

That's physics, mechanics are introduced very well without need of tutorial, after few clicks you know what to do! Nice! Though menu click sound is very irritating :<

What a charming little title! Astounding art and really nice gameplay! I think it could be a little more expanded or kept only one floor short. Because without introducing any other mechanic going through other floors is just doing the same thing over and over again, so I stopped at the second floor thinking I saw everything :D  

Nice cute little game and you need to listen to dialogues! Btw, why that dwarfy guy told me "I am not a rock" when I gave him a book, but book was meant to be given to mushroom not that rocky-looking golem? :D  

I see you took inspiration from real life! Nice little game, really! Though wearing two different socks is also pretty cool o_O 

I liked those weird big models! I would make it more clear what changing attachment does, because I was changing them and didn't really notice what it does ;p 

Jesus XD There are games that are just simply good and games that are good but at the same time make me smile because of the unexpected idea. And yours is the second category!

Hahahah, I was wondering if somebody notices this minor oddity! XD But you never know, maybe there was the other room that was skipped? Or some stairs between those rooms that made you start on the other site? You know, like cuts in movies, you don't see the whole action! ^_^

Where can I check out your main project? :D 

Oh, does all chickens have to be on the ground while I jump? Because it seems that when I do coyote jump the last chicken dies, I think it is recognized as double jump ;p

Very satisfying sounds !  I am not sure why I am losing one chicken on the second level tho? Like... It just dies when I try to jump over that pit with single jump, send help! :D 

OMG I am impressed by simplicity of that one! First I thought "flies could be a big bigger" but then I realized it isn't the case, because I can create spider web by attaching it to more flies, but then,.. that makes me slower! Please, develop it to something bigger! 

Very nice idea! There was such an item in The Binding of Isaac that caused exactly this effect and I've never taken it! xD

Very nice idea, with some polishing could make a really good game! 

Hahah, I think you have to check "This file will be played in the browser" on your itch.io page, because downloading webgl version doesn't make any sense for players :D Title is what brought me here! The idea made me smile, because that's what bees do, doesn't it? :D It could use some feeling, sounds and screenshake on collecting stuff, maybe some cool score animation etc. Maybe a way to use the nectar in some way, to grow flowers, idk! That has potential! 

Hey, that one is pretty cool! There is squash and stretch while jumping, which gives a lot of feeling! I am not sure about using zxcv to switch between characters, I was kind of confused by that and just pressed it randomly to choose the good one! :D Nice entry!

Hahah, I think somebody here realized idea for my game much better! And this soundtrack is astounding, I was vibing when bzz bzz started to play X D Can't really say anything bad about that o-O

Hahaha, I am curious if I wasn't the only one! XD

Hello Neat! Pretty cool game, I really liked that the upper part moved slower, it was realistic! I think I had some bugs and sometimes, when being whole body, I couldn't jump, but overall very nice product!

What an astounding presentation! Art is sick! If I can give you a tip - it is good to not give tutorial to read before gameplay, because it is always out of context and for me, for example, it is hard to remember what I read a second ago :D I think the best approach is to make it merged into the game - controls appear for a while in the background and it should be obvious that you can pick up stars and bring it to the fire :D Overall pretty pleasurable game, with some screenshake and other juiciness related thing could be much better, so try to develop it this way!

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I wanted to play banner photo for like 10 seconds because of it was so big and animated, then I realized I have to scroll down XD And I think I won this game without even knowing exactly what to do, I just talked to some grandma, then to the other guy and I was like "what does this big white button does???" and then I got the chain and won after two rooms, lucky me! Talking sounds are reallly similar to Hollow Knight and I really like them, they give simple conversation a bit of a feeling :D Much intriguing idea too!

OMG X D This is so charming and cute o-O The idea is something new, that distracted dog, I identify with him! XD I would add some indicator when you can use bone again and maybe few movement tweaks for feeling, but it has potential :D 

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Took me a while to notice that there is that small, harmful, red box at the beginning XD And something killed me many times after second tutorial sign, and really couldn't figure it out for like 5 minutes, so couldn't make it so far :( 

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That was soothing experiences. Maybe using two characters isn't something innovative at first glance, but I liked the fact that one was upside down and all the twists with connecting your character to objects and then,.. to other character. Very nice narrative too!