The music was really quite good, but the bullet impacts were comically loud. Fun though!
Play game
Cryptslinger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1766 | 2.943 | 2.943 |
Presentation | #1897 | 3.057 | 3.057 |
Overall | #2145 | 2.962 | 2.962 |
Originality | #2638 | 2.886 | 2.886 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Several gun parts that need to fit together
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I liked the controls a lot! Ambitious gametype to do in just 48hrs, well done!
I want more games where I get to play as a dead skeleton rockstar with a gun. Concept is metal as heck, but held back by some missing polish. Good job!
The movement/dash weren't bad -- made me tap into my Enter the Gungeon muscle memory -- but the enemies were just the worst kind of bullet sponges. I finally just turned down the volume, equipped the automatic grenades, and did my best to blast through. Made it to the second wave of the third area before I got too hemmed in on a spawn to dash away.
Interesting idea. These big guys makes me panic. Cool that you choose 3D. The game need some polish.
I really like the core concept! The problem I had was to initially find out how the weapons system works. Other than that it' solid but a bit unpolished!
I liked those weird big models! I would make it more clear what changing attachment does, because I was changing them and didn't really notice what it does ;p
I really like the art well done on that part! However in my opinion it doesn't really fit the theme. There are WAY too many enemies and I just find my self running in a circle shooting at them, and they don't seem to be dying, or they just have too much health, so all the fun is taken out of it because killing enemies isn't at all satisfying
Honestly, this is a fairly generic Run and gun/arena shooter/whatever this genre is called. I don't think this really fits the theme - the gun attachments are functionally different guns, the difference is purely costmetic. The audio is 3 or 4 times too loud, but the visuals are nice, I like the effects that appear after they get hit and all the character models are really fantastic. Hope to see more from you in future.
That's pretty fair criticism. The idea is to join together the different attachments to do better damage against specific enemies, which are color coded to the corresponding attachments. There is actually a difference in damage done, whether you actually notice it or not. We had a lot of stuff on our plate, so gameplay balancing was sadly sacrificed to get anything playable at all and it sucks it came to this.
I'm aware of the audio stuff. I noticed only after submission what exactly went wrong there.
But other than that, thanks for playing!
I had trouble figuring out what weapon killed the enemies best, and they all seemed to work just as badly at all times. i think it would have worked best if the weapons and enemies were colour coordinated. but sick art and cover and cool idea XO
Interesting game, it feels a bit ambitious for a gam jam, but still fun!
I feel with a bit of polish this could become a fun simple wave-based survival game :)
The game had a really decent flow to it. When the enemies first spawned it scared the $h!t out of me!! :P The dash was really decent too. The only thing I had a bit of trouble with was understanding what each part of the gun swap did and ended up just spamming one of them. Overall, really enjoyed it, solid concept.
Awesome and juicy gameplay! I really loved how there is so much variety in the game :D It felt unique to play due to a lot of variation in the weapon combinations! Great Job !!
Reading the previous comment, I'm in full agreeance. The game is fun and the concept is interesting. I'm impressed with the variety in the shooting for a 2 day game jam. Each combination felt unique due to the differences in gun play. It just took me a while to figure out the gameplay loop.
I like how the attacks are nice and juicy! The low-poly 3D style is cool too. I wish there was a little more information on how to choose the right combination of weapons. Are we supposed to match the colors on the bottom to the colors on to the colors of the enemy? Or find out through trial and error which of the combinations is best for each enemy?
Leave a comment
Log in with itch.io to leave a comment.