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honorius

65
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A member registered Jul 21, 2020 · View creator page →

Creator of

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I think it's fair to say that this is one of the best games of this jam, and is all the more impressive for being a solo project (including art!). Really nothing to critique, great scope and great execution. 

Wonderfully creative and really fun to play! I enjoyed calculating sequences and finding a good fit for each level; I think it's good the game lets you do this and doesn't provide you the sequences. 

This is executed so brilliantly that it may be one of the best games in the jam. You set the scope to be reasonable and delivered.

Fun arcade game! I got 21 floors, is that good? 

The game is really unique, but I think the time balls should not be able to interact with other characters without direct player involvement. Several times the balls lying at the bottom of the screen all got eaten up by some guy down there, which was kind of frustrating. Similarly if two characters are next to each other they'll eat each other's time balls. But the concept is really cool and I like the 3D aspect to it a lot.

I was actually tearing my hair out wondering how I could possibly beat the first level... glad it's not just me. Great concept, honestly if you fix it after the jam and message me I would love to play it again and win.

I totally disagree with some of the other comments, I enjoyed the dialogue and the ending was a nice twist. I'll echo another comment that the way the bodies oriented themselves sometimes was frustrating, but this is a fairly minor thing and the game overall was fantastic. 

Thanks! I tried my best to make it accurate :)

Yeah, that is what I meant. Interactive text and arrows on-screen introducing new mechanics in each level. I had no time for that, though, given that I pushed the final update just a few mins before the deadline.

Thanks for playing! I agree, it was difficult to balance, and if I had more time I would have had an in-depth tutorial. But sadly gamejam time constraints forced my hand. Custom levels is a great idea, and I may consider adding it after the jam. 

Thanks for playing! Don't worry, you did really well; the 7th level was the last one and it was meant to be really hard. Thanks for the feedback,  I might update the game post-jam with some improvements :)

I think the concept was good and the graphics were really nice, but the game lacks a goal. Simply surviving for 5 minutes is really easy, and it got a bit boring. Also, as JoshLmoa said below, some of those sound effects were a bit exhausting after a while. Still, a game with lots of potential that you could improve post-jam.

I thought this was a great game! It was super engaging and the levels were doable, even if they seemed hard initially. Only criticism is that it could have had music, but that's a minor thing really. 

I'm not sure what I'm missing here, but I don't seem to be able to find the controls? How do you hit the enemies? I just keep dying :(

Honestly an amazing game that I genuinely enjoyed playing. Best I've seen this gamejam.

you have to fullscreen it

ridiculously good game - so simple yet thought provoking, and really well executed. Definitely the best game I've seen in this jam so far.

I think the dice aspect is not a substantial enough chunk of the game. It feels like golf, but with a slightly differently shaped ball. The controls are a little bit annoying (especially Q and E). Overall a decent game; I think the graphics especially were very good.

Dividing by zero error, because I forgot to fix it lol. Thanks for playing!

As some of the other commenters have said, it would have been great if this game was longer. But for a 48 hour gamejam, this is a great entry. Good job!

Highly satisfying to absorb the lifeless bodies of my foes and become a god tank. I wish there were more levels, but it's a great game.

Nice game. Art is really beautiful, music is nice, and the concept is novel and fun. I quite liked it.

Thank you! If I do work on it further post-jam, I will definitely add some guiding lines. It's extremely easy to implement, but I was just too tired to do it before I submitted.

Really nice game. Everything was explained well and it was fun to play.

Yeah, a lot of people have suggested having a guiding line. Sadly, I wasn't able to implement it because I was just too tired and had to sleep. Thanks for playing it, though!

Good concept, nice game, really good presentation. I enjoyed it quite a bit!

Nice game. It would be nice if there was a list of all adjacency bonuses/large tiles that can be formed, but other than that, it's solid.

Really enjoyed this game. Incredible work for something made in 48 hours.

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Incredible game. The idea to add levels but maintain the existing ones was brilliant. The music was nice, gameplay was smooth, and all in all the game was really enjoyable.

Glad to see a fellow python gamemaker! Nice game, nice graphics, good concept. Overall solid game.

Decent game. Honestly, the guns all felt like they did the same thing, which turned this into a sort of mindless "shoot the guy" simulator. But it was still reasonably fun listening to the sledgehammer dudes grunt when they died :)

fantastic game. nothing negative to point out, not even a single bug. kudos.

Solid game. Retro theme is fantastic and music is great. Controls took me a while to figure out. Kind of difficult, but that's to be expected. Overall good game.

Nice game. Graphics are really beautiful and the music matches as well. It is quite difficult to maneuver around the hands, and there is a bug in which your cursor stays off when the event comes up (so you can't click on either choice). But overall good game and I rated it well.

god tier game. you are deus. hats off.

Really a fantastic game. It took a little bit to understand what rotated what, but after that it was smooth sailing. 

This game is just unplayable. Maybe it should be renamed to Flying Snake Simulator, since all the snake does is zoom around uncontrollably.

Incredibly good game. A little bit difficult, but other than that, implementation is pretty much perfect.