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Conjoined's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1085 | 3.274 | 3.274 |
Originality | #1494 | 3.371 | 3.371 |
Overall | #1517 | 3.215 | 3.215 |
Presentation | #1991 | 3.000 | 3.000 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can choose to conjoin with objects in the world and share momentum. Smaller objects share your velocity, and larger objects give you their velocity.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Love the concept!, a little hard to control, but great game!
I love how you got creative with the idea. The puzzles were cleverly designed. I espacily loved the momentum puzzles :D
The game definetly needs some sound effect :/ and the jump is a bit awkward.
Other than you should work on this after the jam it has potential great work :D
Good game! I liked the art and the music. Also, the game mechanics are really fun to play around with once you've understood them. Nice puzzle design. One nitpick though is to include a comprehensive tutorial.
You got really creative with the main mechanics! Took me a while to figure out that i didn't need to stay close to things to connect to them though. The music has a nice malinchonic atmosphere, but the experience suffers a bit for the lack of sound effects. That said, the controls were nice and responsive when on straight terrain (avoid putting in slopes!) and the art was cohesive and relevant to the theme of the game. It's a bit hard when you start having to use the big rocks' momentum to jump mid-fall, but a nice idea nonetheless. Good job!
Really cool idea! I like the game mechanics! It took a bit of time to figure it out at first, but really cool! I got stuck a ways into the game and the game soft-locked me, but still a really cool game and idea! I hope you keep working on this! The mechanic is really cool!
I loved how the conjoining mechanic worked! Really wished the controls were explained inside the game though. The jump felt a bit floaty but other than that it was a pretty solid game! Good job! :D
Nice job! The game was pretty fun overall. Some minor critiques I have is that the jump feels weird (perhaps a bit too floaty?), and I wish the controls were explained in-game, but for the most part it's a fun little puzzle/platforming game.
The jump was awkward but aside from that it was great!
The concept was really good, and the level design is awesome ! It took me some time to understand the mechanics, but it was a real satisfaction to find the solution by myself, without a text prompt saying "THIS BLOCK DOES THAT, THIS LEVER DOES THIS" ! The only indication that is lacking is just indicating the keybinds (and mouse) in the game (I had to look at the description to understand that the mouse was used).
The game lacks a little bit of polish (adding some sounds, and bugfixing a bit : for example, if you jump and land on a slope or a corner, you gain a LOT of speed, and you can cheese some rooms with that =D) but it's a really, really solid entry ! Congratulations !
Super tricky puzzles, the atmosphere is super nice! Well done! 😁
Very tricky, but super cool concept! Shocked you managed it in 48 hours. If you had more time, I think some in-game explanation to the main mechanic would be helpful, as I didn't know momentum played into the connection until after a few minutes of experimenting. Great submission!
Really nice, I enjoyed this one. Very calm and amazing use of the mechanics with having the surroundings influence you with how you move. I made it pretty far, but when I just got the crate to continue after the long section, I got killed by the rock trying to lift up the crate to get on the rock haha. Great experience and amazing job on the game! Nice one
Hey that was cool! The jump physics made it a bit awkward at times, but the idea was great and the level was very well designed. I liked how you come to a dead end with a box and have to figure out what to do with it!
love what you did with the moving platforms. This shows a lot of potential. good job
Thank you, I appreciate it!
The physics and gameplay were super interesting and engaging! I think your level design is on point, it was a bit hard at times but I don't mind a challenge.
Great game I enjoyed it!
Interesting concept! Unfortunately I found a bug where if you stand on a box and control it, then walk into a wall, you can fly around on it.
Nice aesthetics!
Glad you liked it! And thanks for letting me know about the bug!
It's a cool little puzzle-platformer. Well executed in it's like and plays nicely. A bit difficult for my taste. Good Job!
Thank you!
Nice game. Art is really beautiful, music is nice, and the concept is novel and fun. I quite liked it.
Thank you so much!
The puzzles and levels were really well put together, a great use of the theme and using momentum to move the character around the map. I didn't finish it, because it got quite difficult, but I was impressed by the amount of different variations as the game went on, it continued to expand on the concepts introduced in new and interesting ways. Also, the checkpoints were greatly appreciated. Good job!
Thank you for the feedback! Sorry to hear it was difficult, but I’m glad you enjoyed and appreciated the game!